Files
nuzlocke-tracker/frontend/src/components/RulesConfiguration.tsx
Julian Tabel 1cd1389408
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Replace playstyle rules with free-text custom rules markdown field
Remove hardcoreMode, setModeOnly, and bossTeamMatch toggles which had
no mechanical impact on the tracker. Replace them with a customRules
markdown field so users can document their own rules (especially useful
for genlockes). Add react-markdown + remark-gfm for rendering and
@tailwindcss/typography for prose styling. The custom rules display is
collapsible and hidden by default.

Also simplifies the BossDefeatModal by removing the Lost result and
attempts counter, and always shows boss team size in the level cap bar.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 15:09:02 +01:00

188 lines
6.1 KiB
TypeScript

import type { NuzlockeRules } from '../types/rules'
import { RULE_DEFINITIONS, DEFAULT_RULES } from '../types/rules'
import { RuleToggle } from './RuleToggle'
import { TypeBadge } from './TypeBadge'
const POKEMON_TYPES = [
'bug',
'dark',
'dragon',
'electric',
'fairy',
'fighting',
'fire',
'flying',
'ghost',
'grass',
'ground',
'ice',
'normal',
'poison',
'psychic',
'rock',
'steel',
'water',
] as const
interface RulesConfigurationProps {
rules: NuzlockeRules
onChange: (rules: NuzlockeRules) => void
onReset?: (() => void) | undefined
hiddenRules?: Set<keyof NuzlockeRules> | undefined
}
export function RulesConfiguration({
rules,
onChange,
onReset,
hiddenRules,
}: RulesConfigurationProps) {
const visibleRules = hiddenRules
? RULE_DEFINITIONS.filter((r) => !hiddenRules.has(r.key))
: RULE_DEFINITIONS
const coreRules = visibleRules.filter((r) => r.category === 'core')
const variantRules = visibleRules.filter((r) => r.category === 'variant')
const handleRuleChange = (key: keyof NuzlockeRules, value: boolean) => {
onChange({ ...rules, [key]: value })
}
const handleResetToDefault = () => {
onChange(DEFAULT_RULES)
onReset?.()
}
const allowedTypes = rules.allowedTypes ?? []
const toggleType = (type: string) => {
const next = allowedTypes.includes(type)
? allowedTypes.filter((t) => t !== type)
: [...allowedTypes, type]
onChange({ ...rules, allowedTypes: next })
}
const customRules = rules.customRules ?? ''
const enabledCount =
visibleRules.filter((r) => rules[r.key]).length +
(allowedTypes.length > 0 ? 1 : 0) +
(customRules.trim().length > 0 ? 1 : 0)
const totalCount = visibleRules.length + 2 // +1 for type restriction, +1 for custom rules
return (
<div className="space-y-6">
<div className="flex items-center justify-between">
<div>
<h2 className="text-xl font-semibold text-text-primary">Rules Configuration</h2>
<p className="text-sm text-text-tertiary">
{enabledCount} of {totalCount} rules enabled
</p>
</div>
<button
type="button"
onClick={handleResetToDefault}
className="text-sm text-text-link hover:text-accent-300"
>
Reset to Default
</button>
</div>
<div className="bg-surface-1 rounded-lg shadow">
<div className="px-4 py-3 border-b border-border-default">
<h3 className="text-lg font-medium text-text-primary">Core Rules</h3>
<p className="text-sm text-text-tertiary">
The fundamental rules of a Nuzlocke challenge
</p>
</div>
<div className="px-4">
{coreRules.map((rule) => (
<RuleToggle
key={rule.key}
name={rule.name}
description={rule.description}
enabled={rules[rule.key]}
onChange={(value) => handleRuleChange(rule.key, value)}
/>
))}
</div>
</div>
<div className="bg-surface-1 rounded-lg shadow">
<div className="px-4 py-3 border-b border-border-default">
<h3 className="text-lg font-medium text-text-primary">Custom Rules</h3>
<p className="text-sm text-text-tertiary">
Track your own rules supports markdown. Doesn't affect tracker behavior.
</p>
</div>
<div className="px-4 py-4">
<textarea
value={customRules}
onChange={(e) => onChange({ ...rules, customRules: e.target.value })}
placeholder="e.g. No items in battle, Set mode only, must match boss team size..."
rows={4}
className="w-full px-3 py-2 border rounded-md bg-surface-2 border-border-default text-text-primary placeholder:text-text-muted text-sm resize-y"
/>
</div>
</div>
<div className="bg-surface-1 rounded-lg shadow">
<div className="px-4 py-3 border-b border-border-default">
<h3 className="text-lg font-medium text-text-primary">Run Variant</h3>
<p className="text-sm text-text-tertiary">
Changes which Pokémon can appear — affects the encounter selector
</p>
</div>
<div className="px-4">
{variantRules.map((rule) => (
<RuleToggle
key={rule.key}
name={rule.name}
description={rule.description}
enabled={rules[rule.key]}
onChange={(value) => handleRuleChange(rule.key, value)}
/>
))}
</div>
</div>
<div className="bg-surface-1 rounded-lg shadow">
<div className="px-4 py-3 border-b border-border-default">
<h3 className="text-lg font-medium text-text-primary">Type Restriction</h3>
<p className="text-sm text-text-tertiary">
Monolocke and variants. Select allowed types — a Pokémon qualifies if it shares at least
one type. Leave all deselected to disable.
</p>
</div>
<div className="px-4 py-4">
<div className="flex flex-wrap gap-2">
{POKEMON_TYPES.map((type) => (
<button
key={type}
type="button"
onClick={() => toggleType(type)}
title={type.charAt(0).toUpperCase() + type.slice(1)}
className={`p-1.5 rounded-lg border-2 transition-colors ${
allowedTypes.includes(type)
? 'border-accent-400 bg-accent-900/20'
: 'border-transparent opacity-40 hover:opacity-70'
}`}
>
<TypeBadge type={type} size="md" />
</button>
))}
</div>
{allowedTypes.length > 0 && (
<button
type="button"
onClick={() => onChange({ ...rules, allowedTypes: [] })}
className="mt-3 text-xs text-text-tertiary hover:text-text-secondary"
>
Clear selection
</button>
)}
</div>
</div>
</div>
)
}