EncounterModal and ShinyEncounterModal were calling useRoutePokemon without a gameId, returning encounters for all games in the version group. Now both receive and pass the run's gameId to scope results to the current game only. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
298 lines
12 KiB
TypeScript
298 lines
12 KiB
TypeScript
import { useState, useMemo } from 'react'
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import { useRoutePokemon } from '../hooks/useGames'
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import {
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EncounterMethodBadge,
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getMethodLabel,
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METHOD_ORDER,
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} from './EncounterMethodBadge'
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import type { Route, RouteEncounterDetail } from '../types'
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interface ShinyEncounterModalProps {
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routes: Route[]
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gameId: number
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onSubmit: (data: {
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routeId: number
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pokemonId: number
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nickname?: string
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status: 'caught'
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catchLevel?: number
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isShiny: true
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}) => void
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onClose: () => void
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isPending: boolean
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}
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const SPECIAL_METHODS = ['starter', 'gift', 'fossil', 'trade']
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function groupByMethod(pokemon: RouteEncounterDetail[]): { method: string; pokemon: RouteEncounterDetail[] }[] {
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const groups = new Map<string, RouteEncounterDetail[]>()
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for (const rp of pokemon) {
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const list = groups.get(rp.encounterMethod) ?? []
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list.push(rp)
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groups.set(rp.encounterMethod, list)
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}
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return [...groups.entries()]
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.sort(([a], [b]) => {
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const ai = METHOD_ORDER.indexOf(a)
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const bi = METHOD_ORDER.indexOf(b)
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return (ai === -1 ? 999 : ai) - (bi === -1 ? 999 : bi)
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})
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.map(([method, pokemon]) => ({ method, pokemon }))
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}
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export function ShinyEncounterModal({
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routes,
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gameId,
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onSubmit,
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onClose,
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isPending,
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}: ShinyEncounterModalProps) {
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const [selectedRouteId, setSelectedRouteId] = useState<number | null>(null)
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const { data: routePokemon, isLoading: loadingPokemon } = useRoutePokemon(
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selectedRouteId,
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gameId,
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)
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const [selectedPokemon, setSelectedPokemon] =
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useState<RouteEncounterDetail | null>(null)
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const [nickname, setNickname] = useState('')
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const [catchLevel, setCatchLevel] = useState<string>('')
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const [search, setSearch] = useState('')
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const filteredPokemon = routePokemon?.filter((rp) =>
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rp.pokemon.name.toLowerCase().includes(search.toLowerCase()),
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)
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const groupedPokemon = useMemo(
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() => (filteredPokemon ? groupByMethod(filteredPokemon) : []),
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[filteredPokemon],
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)
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const hasMultipleGroups = groupedPokemon.length > 1
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// Reset selection when route changes
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const handleRouteChange = (routeId: number) => {
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setSelectedRouteId(routeId)
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setSelectedPokemon(null)
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setSearch('')
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}
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const handleSubmit = () => {
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if (selectedPokemon && selectedRouteId) {
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onSubmit({
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routeId: selectedRouteId,
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pokemonId: selectedPokemon.pokemonId,
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nickname: nickname || undefined,
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status: 'caught',
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catchLevel: catchLevel ? Number(catchLevel) : undefined,
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isShiny: true,
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})
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}
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}
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// Only show leaf routes (no children, i.e. routes that aren't parents)
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const parentIds = new Set(routes.filter(r => r.parentRouteId !== null).map(r => r.parentRouteId))
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const leafRoutes = routes.filter(r => !parentIds.has(r.id))
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return (
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<div className="fixed inset-0 z-50 flex items-center justify-center p-4">
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<div className="fixed inset-0 bg-black/50" onClick={onClose} />
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<div className="relative bg-white dark:bg-gray-800 rounded-xl shadow-xl max-w-lg w-full max-h-[90vh] overflow-y-auto">
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<div className="sticky top-0 bg-white dark:bg-gray-800 border-b border-yellow-300 dark:border-yellow-600 px-6 py-4 rounded-t-xl">
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<div className="flex items-center justify-between">
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<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100 flex items-center gap-2">
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<span className="text-yellow-500">✦</span>
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Log Shiny Encounter
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</h2>
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<button
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onClick={onClose}
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className="text-gray-400 hover:text-gray-600 dark:hover:text-gray-200"
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>
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<svg
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className="w-5 h-5"
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fill="none"
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stroke="currentColor"
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viewBox="0 0 24 24"
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>
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<path
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strokeLinecap="round"
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strokeLinejoin="round"
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strokeWidth={2}
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d="M6 18L18 6M6 6l12 12"
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/>
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</svg>
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</button>
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</div>
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<p className="text-sm text-yellow-600 dark:text-yellow-400 mt-1">
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Shiny catches bypass the one-per-route rule
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</p>
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</div>
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<div className="px-6 py-4 space-y-4">
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{/* Route selector */}
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<div>
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<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
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Route
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</label>
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<select
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value={selectedRouteId ?? ''}
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onChange={(e) => handleRouteChange(Number(e.target.value))}
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className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-yellow-500"
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>
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<option value="">Select a route...</option>
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{leafRoutes.map((r) => (
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<option key={r.id} value={r.id}>
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{r.name}
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</option>
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))}
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</select>
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</div>
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{/* Pokemon Selection */}
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{selectedRouteId && (
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<div>
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<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
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Pokemon
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</label>
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{loadingPokemon ? (
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<div className="flex items-center justify-center py-4">
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<div className="w-6 h-6 border-2 border-yellow-500 border-t-transparent rounded-full animate-spin" />
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</div>
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) : filteredPokemon && filteredPokemon.length > 0 ? (
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<>
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{(routePokemon?.length ?? 0) > 6 && (
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<input
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type="text"
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placeholder="Search pokemon..."
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value={search}
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onChange={(e) => setSearch(e.target.value)}
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className="w-full px-3 py-1.5 mb-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 text-sm focus:outline-none focus:ring-2 focus:ring-yellow-500"
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/>
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)}
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<div className="max-h-64 overflow-y-auto space-y-3">
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{groupedPokemon.map(({ method, pokemon }, groupIdx) => (
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<div key={method}>
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{groupIdx > 0 && (
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<div className="border-t border-gray-200 dark:border-gray-700 mb-3" />
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)}
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{hasMultipleGroups && (
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<div className="text-xs font-medium text-gray-500 dark:text-gray-400 mb-1.5">
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{getMethodLabel(method)}
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</div>
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)}
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<div className="grid grid-cols-3 gap-2">
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{pokemon.map((rp) => (
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<button
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key={rp.id}
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type="button"
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onClick={() => setSelectedPokemon(rp)}
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className={`flex flex-col items-center p-2 rounded-lg border text-center transition-colors ${
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selectedPokemon?.id === rp.id
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? 'border-yellow-500 bg-yellow-50 dark:bg-yellow-900/30'
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: 'border-gray-200 dark:border-gray-700 hover:border-gray-300 dark:hover:border-gray-600'
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}`}
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>
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{rp.pokemon.spriteUrl ? (
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<img
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src={rp.pokemon.spriteUrl}
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alt={rp.pokemon.name}
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className="w-10 h-10"
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/>
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) : (
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<div className="w-10 h-10 rounded-full bg-gray-200 dark:bg-gray-600 flex items-center justify-center text-xs font-bold">
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{rp.pokemon.name[0].toUpperCase()}
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</div>
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)}
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<span className="text-xs text-gray-700 dark:text-gray-300 mt-1 capitalize">
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{rp.pokemon.name}
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</span>
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{SPECIAL_METHODS.includes(rp.encounterMethod) && (
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<EncounterMethodBadge method={rp.encounterMethod} />
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)}
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<span className="text-[10px] text-gray-400">
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Lv. {rp.minLevel}
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{rp.maxLevel !== rp.minLevel && `–${rp.maxLevel}`}
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</span>
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</button>
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))}
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</div>
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</div>
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))}
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</div>
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</>
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) : (
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<p className="text-sm text-gray-500 dark:text-gray-400 py-2">
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No pokemon data for this route
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</p>
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)}
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</div>
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)}
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{/* Nickname */}
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{selectedPokemon && (
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<div>
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<label
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htmlFor="shiny-nickname"
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className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
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>
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Nickname
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</label>
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<input
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id="shiny-nickname"
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type="text"
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value={nickname}
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onChange={(e) => setNickname(e.target.value)}
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placeholder="Give it a name..."
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className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-yellow-500"
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/>
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</div>
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)}
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{/* Catch Level */}
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{selectedPokemon && (
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<div>
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<label
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htmlFor="shiny-catch-level"
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className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
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>
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Catch Level
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</label>
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<input
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id="shiny-catch-level"
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type="number"
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min={1}
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max={100}
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value={catchLevel}
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onChange={(e) => setCatchLevel(e.target.value)}
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placeholder={
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selectedPokemon
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? `${selectedPokemon.minLevel}–${selectedPokemon.maxLevel}`
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: 'Level'
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}
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className="w-24 px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-yellow-500"
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/>
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</div>
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)}
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</div>
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<div className="sticky bottom-0 bg-white dark:bg-gray-800 border-t border-gray-200 dark:border-gray-700 px-6 py-4 rounded-b-xl flex justify-end gap-3">
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<button
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type="button"
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onClick={onClose}
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className="px-4 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 transition-colors"
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>
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Cancel
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</button>
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<button
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type="button"
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disabled={!selectedPokemon || isPending}
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onClick={handleSubmit}
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className="px-4 py-2 bg-yellow-500 text-white rounded-lg font-medium hover:bg-yellow-600 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
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>
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{isPending ? 'Saving...' : 'Log Shiny'}
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</button>
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</div>
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</div>
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</div>
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)
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}
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