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nuzlocke-tracker/backend/src/app/schemas/boss.py
Julian Tabel 4d6e1dc5b2
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feat: make level field optional in boss defeat modal
Remove the level input from the boss defeat modal since the app doesn't
track levels elsewhere. Team selection is now just checkboxes without
requiring level entry.

- Remove level input UI from BossDefeatModal.tsx
- Add alembic migration to make boss_result_team.level nullable
- Update model and schemas to make level optional (defaults to null)
- Conditionally render level in boss result display

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-22 10:16:15 +01:00

145 lines
3.1 KiB
Python

from datetime import datetime
from app.schemas.base import CamelModel
from app.schemas.pokemon import PokemonResponse
class MoveRef(CamelModel):
id: int
name: str
class AbilityRef(CamelModel):
id: int
name: str
class BossPokemonResponse(CamelModel):
id: int
pokemon_id: int
level: int
order: int
condition_label: str | None
pokemon: PokemonResponse
# Detail fields
ability_id: int | None = None
ability: AbilityRef | None = None
held_item: str | None = None
nature: str | None = None
move1_id: int | None = None
move2_id: int | None = None
move3_id: int | None = None
move4_id: int | None = None
move1: MoveRef | None = None
move2: MoveRef | None = None
move3: MoveRef | None = None
move4: MoveRef | None = None
class BossBattleResponse(CamelModel):
id: int
version_group_id: int
name: str
boss_type: str
specialty_type: str | None
badge_name: str | None
badge_image_url: str | None
level_cap: int
order: int
after_route_id: int | None
location: str
section: str | None
sprite_url: str | None
game_id: int | None
pokemon: list[BossPokemonResponse] = []
class BossResultTeamMemberResponse(CamelModel):
id: int
encounter_id: int
level: int | None
class BossResultResponse(CamelModel):
id: int
run_id: int
boss_battle_id: int
result: str
attempts: int
completed_at: datetime | None
team: list[BossResultTeamMemberResponse] = []
# --- Input schemas ---
class BossBattleCreate(CamelModel):
name: str
boss_type: str
specialty_type: str | None = None
badge_name: str | None = None
badge_image_url: str | None = None
level_cap: int
order: int
after_route_id: int | None = None
location: str
section: str | None = None
sprite_url: str | None = None
game_id: int | None = None
class BossBattleUpdate(CamelModel):
name: str | None = None
boss_type: str | None = None
specialty_type: str | None = None
badge_name: str | None = None
badge_image_url: str | None = None
level_cap: int | None = None
order: int | None = None
after_route_id: int | None = None
location: str | None = None
section: str | None = None
sprite_url: str | None = None
game_id: int | None = None
class BossPokemonInput(CamelModel):
pokemon_id: int
level: int
order: int
condition_label: str | None = None
# Detail fields
ability_id: int | None = None
held_item: str | None = None
nature: str | None = None
move1_id: int | None = None
move2_id: int | None = None
move3_id: int | None = None
move4_id: int | None = None
class BossResultTeamMemberInput(CamelModel):
encounter_id: int
level: int | None = None
class BossResultCreate(CamelModel):
boss_battle_id: int
result: str
attempts: int = 1
team: list[BossResultTeamMemberInput] = []
class BossReorderItem(CamelModel):
id: int
order: int
class BossReorderRequest(CamelModel):
bosses: list[BossReorderItem]
class BossResultUpdate(CamelModel):
result: str | None = None
attempts: int | None = None