Add optional specialty type field to boss battles
Gym leaders, Elite Four, and champions can now have a Pokemon type specialty (e.g. Rock, Water). Shown as a type image badge on boss cards in the run view, and editable via dropdown in the admin form. Includes migration, export, and seed pipeline support. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,26 @@
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"""add specialty_type to boss battles
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Revision ID: a6b7c8d9e0f1
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Revises: f5a6b7c8d9e0
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Create Date: 2026-02-08 21:00:00.000000
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"""
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from typing import Sequence, Union
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import sqlalchemy as sa
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from alembic import op
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# revision identifiers, used by Alembic.
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revision: str = 'a6b7c8d9e0f1'
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down_revision: Union[str, Sequence[str], None] = 'f5a6b7c8d9e0'
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branch_labels: Union[str, Sequence[str], None] = None
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depends_on: Union[str, Sequence[str], None] = None
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def upgrade() -> None:
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op.add_column('boss_battles', sa.Column('specialty_type', sa.String(20), nullable=True))
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def downgrade() -> None:
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op.drop_column('boss_battles', 'specialty_type')
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@@ -138,6 +138,7 @@ async def export_game_bosses(
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{
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"name": b.name,
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"boss_type": b.boss_type,
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"specialty_type": b.specialty_type,
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"badge_name": b.badge_name,
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"badge_image_url": b.badge_image_url,
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"level_cap": b.level_cap,
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@@ -16,6 +16,7 @@ class BossBattle(Base):
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)
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name: Mapped[str] = mapped_column(String(100))
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boss_type: Mapped[str] = mapped_column(String(20)) # gym_leader, elite_four, champion, rival, evil_team, other
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specialty_type: Mapped[str | None] = mapped_column(String(20), default=None) # pokemon type specialty (e.g. rock, water)
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badge_name: Mapped[str | None] = mapped_column(String(100))
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badge_image_url: Mapped[str | None] = mapped_column(String(500))
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level_cap: Mapped[int] = mapped_column(SmallInteger)
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@@ -17,6 +17,7 @@ class BossBattleResponse(CamelModel):
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version_group_id: int
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name: str
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boss_type: str
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specialty_type: str | None
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badge_name: str | None
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badge_image_url: str | None
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level_cap: int
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@@ -43,6 +44,7 @@ class BossResultResponse(CamelModel):
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class BossBattleCreate(CamelModel):
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name: str
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boss_type: str
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specialty_type: str | None = None
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badge_name: str | None = None
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badge_image_url: str | None = None
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level_cap: int
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@@ -56,6 +58,7 @@ class BossBattleCreate(CamelModel):
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class BossBattleUpdate(CamelModel):
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name: str | None = None
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boss_type: str | None = None
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specialty_type: str | None = None
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badge_name: str | None = None
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badge_image_url: str | None = None
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level_cap: int | None = None
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@@ -220,6 +220,7 @@ async def upsert_bosses(
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version_group_id=version_group_id,
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name=boss["name"],
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boss_type=boss["boss_type"],
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specialty_type=boss.get("specialty_type"),
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badge_name=boss.get("badge_name"),
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badge_image_url=boss.get("badge_image_url"),
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level_cap=boss["level_cap"],
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@@ -232,6 +233,7 @@ async def upsert_bosses(
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set_={
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"name": boss["name"],
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"boss_type": boss["boss_type"],
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"specialty_type": boss.get("specialty_type"),
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"badge_name": boss.get("badge_name"),
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"badge_image_url": boss.get("badge_image_url"),
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"level_cap": boss["level_cap"],
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@@ -429,6 +429,7 @@ async def _export_bosses(session: AsyncSession, vg_data: dict):
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{
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"name": b.name,
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"boss_type": b.boss_type,
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"specialty_type": b.specialty_type,
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"badge_name": b.badge_name,
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"badge_image_url": b.badge_image_url,
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"level_cap": b.level_cap,
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@@ -15,6 +15,12 @@ interface BossBattleFormModalProps {
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onEditTeam?: () => void
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}
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const POKEMON_TYPES = [
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'normal', 'fire', 'water', 'electric', 'grass', 'ice',
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'fighting', 'poison', 'ground', 'flying', 'psychic', 'bug',
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'rock', 'ghost', 'dragon', 'dark', 'steel', 'fairy',
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]
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const BOSS_TYPES = [
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{ value: 'gym_leader', label: 'Gym Leader' },
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{ value: 'elite_four', label: 'Elite Four' },
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@@ -37,6 +43,7 @@ export function BossBattleFormModal({
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}: BossBattleFormModalProps) {
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const [name, setName] = useState(boss?.name ?? '')
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const [bossType, setBossType] = useState(boss?.bossType ?? 'gym_leader')
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const [specialtyType, setSpecialtyType] = useState(boss?.specialtyType ?? '')
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const [badgeName, setBadgeName] = useState(boss?.badgeName ?? '')
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const [badgeImageUrl, setBadgeImageUrl] = useState(boss?.badgeImageUrl ?? '')
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const [levelCap, setLevelCap] = useState(String(boss?.levelCap ?? ''))
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@@ -51,6 +58,7 @@ export function BossBattleFormModal({
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onSubmit({
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name,
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bossType,
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specialtyType: specialtyType || null,
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badgeName: badgeName || null,
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badgeImageUrl: badgeImageUrl || null,
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levelCap: Number(levelCap),
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@@ -83,7 +91,7 @@ export function BossBattleFormModal({
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</button>
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) : undefined}
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>
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<div className="grid grid-cols-2 gap-4">
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<div className="grid grid-cols-3 gap-4">
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<div>
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<label className="block text-sm font-medium mb-1">Name</label>
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<input
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@@ -109,6 +117,21 @@ export function BossBattleFormModal({
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))}
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</select>
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</div>
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<div>
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<label className="block text-sm font-medium mb-1">Specialty</label>
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<select
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value={specialtyType}
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onChange={(e) => setSpecialtyType(e.target.value)}
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className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600 capitalize"
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>
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<option value="">None</option>
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{POKEMON_TYPES.map((t) => (
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<option key={t} value={t} className="capitalize">
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{t.charAt(0).toUpperCase() + t.slice(1)}
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</option>
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))}
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</select>
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</div>
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</div>
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<div>
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@@ -15,6 +15,7 @@ import {
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RuleBadges,
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ShinyBox,
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ShinyEncounterModal,
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TypeBadge,
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} from '../components'
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import { BossDefeatModal } from '../components/BossDefeatModal'
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import type {
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@@ -1097,6 +1098,9 @@ export function RunEncounters() {
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<span className="px-2 py-0.5 text-xs font-medium rounded-full bg-gray-100 dark:bg-gray-700 text-gray-600 dark:text-gray-300">
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{bossTypeLabel[boss.bossType] ?? boss.bossType}
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</span>
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{boss.specialtyType && (
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<TypeBadge type={boss.specialtyType} />
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)}
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</div>
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<p className="text-xs text-gray-500 dark:text-gray-400">
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{boss.location} · Level Cap: {boss.levelCap}
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@@ -141,6 +141,7 @@ export interface PokemonEncounterLocation {
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export interface CreateBossBattleInput {
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name: string
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bossType: string
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specialtyType?: string | null
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badgeName?: string | null
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badgeImageUrl?: string | null
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levelCap: number
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@@ -154,6 +155,7 @@ export interface CreateBossBattleInput {
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export interface UpdateBossBattleInput {
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name?: string
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bossType?: string
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specialtyType?: string | null
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badgeName?: string | null
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badgeImageUrl?: string | null
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levelCap?: number
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@@ -145,6 +145,7 @@ export interface BossBattle {
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versionGroupId: number
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name: string
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bossType: BossType
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specialtyType: string | null
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badgeName: string | null
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badgeImageUrl: string | null
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levelCap: number
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