Commit Graph

62 Commits

Author SHA1 Message Date
2d4aa9d562 Re-export all seed data from database
Ran --export to refresh seed JSON files with current database state.
Includes updated games, pokemon, routes/encounters, evolutions, and
new firered-bosses.json boss battle data.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:39:45 +01:00
0a2d42a6d0 Add --export flag to export all seed data from DB to JSON
Replaces --export-bosses with a unified --export that dumps games,
pokemon, evolutions, routes/encounters, and bosses to seeds/data/.
Each export function mirrors the corresponding API export endpoint.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:39:00 +01:00
053dece33e Add boss seed data pipeline for export and import
Add seeder support for boss battles so new database instances come
pre-populated. Adds --export-bosses CLI flag to dump boss data from the
database to JSON seed files, and loads those files during normal seeding.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:36:08 +01:00
da9cf0acd2 Fix doubled encounters in encounter modals by filtering on gameId
EncounterModal and ShinyEncounterModal were calling useRoutePokemon
without a gameId, returning encounters for all games in the version
group. Now both receive and pass the run's gameId to scope results
to the current game only.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:18:12 +01:00
3e88ba50fa Add version groups to share routes and boss battles across games
Routes and boss battles now belong to a version_group instead of
individual games, so paired versions (e.g. Red/Blue, Gold/Silver)
share the same route structure and boss battles. Route encounters
gain a game_id column to support game-specific encounter tables
within a shared route. Includes migration, updated seeds, API
changes, and frontend type updates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:07:42 +01:00
979f57f184 Add collapsible boss teams and hide attempts in hardcore mode
Boss battle cards now collapse the pokemon team by default with a
chevron toggle. Expanded teams show larger sprites with "Lvl" prefix.
In hardcore mode, the BossDefeatModal hides the attempts field and
lost button since a loss ends the run.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:03:11 +01:00
5d54c00af0 Add tabbed UI for routes/bosses and boss export endpoint
Refactors AdminGameDetail to use tabs instead of stacked sections,
adds GET /export/games/{game_id}/bosses endpoint, and adds Export
button to the Boss Battles tab.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 11:52:18 +01:00
190b08eb26 Add boss battles, level caps, and badge tracking
Introduces full boss battle system: data models (BossBattle, BossPokemon,
BossResult), API endpoints for CRUD and per-run defeat tracking, and frontend
UI including a sticky level cap bar with badge display on the run page,
interleaved boss battle cards in the encounter list, and an admin panel
section for managing boss battles and their pokemon teams.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 11:16:13 +01:00
3b87397432 Add run management screen to admin panel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 10:54:47 +01:00
5cdcd149b6 Add export buttons to all admin panel screens
Backend export endpoints return DB data in seed JSON format
(games, routes+encounters, pokemon, evolutions). Frontend
downloads the JSON via new Export buttons on each admin page.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 10:50:14 +01:00
8fbf658a27 Hide Pinwheel Clause rule toggle for games without pinwheel zones
Fetches routes for the selected game during run creation and hides
the Pinwheel Clause option when no routes have pinwheel zone data.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 10:40:18 +01:00
2efadae367 Add beans for admin exports, randomize encounters, pinwheel clause, and run management
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 22:09:24 +01:00
1884a085f3 Add Pokemon Legends: Z-A to the game list
Add version group entry with region_id 0 (no PokeAPI region) and region
"lumiose". The Go fetch tool now skips route fetching for region_id 0 so
manually provided data won't be overwritten by re-runs. Includes
placeholder data file and box art.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:56:50 +01:00
7dbf3772df Improve run creation workflow with filters, local box art, and sticky nav
Use local /boxart/{slug}.png images instead of database boxArtUrl with
color-swatch fallback. Add region filter pills and run-status checkboxes
(hide active/completed) to GameGrid. Move the Next button into a sticky
top bar showing selected game summary so it's always visible. Capitalize
region names in all display locations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:29:14 +01:00
4c0b45984f Add beans for boss battles and run creation workflow improvements
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:21:12 +01:00
6d77fb731e Use type PNG badges instead of colored text spans
Replace inline typeColors maps in PokemonCard and StatusChangeModal
with a shared TypeBadge component that renders the type icon PNGs
from /types/{type}.png.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:12:45 +01:00
ad1eb0524c Enforce Dupes Clause and Shiny Clause rules
Dupes Clause greys out Pokemon in the encounter modal whose evolution
family has already been caught, preventing duplicate selections. Shiny
Clause adds a dedicated Shiny Box and lets shiny catches bypass the
one-per-route lock via a new is_shiny column on encounters and a
/pokemon/families endpoint that computes evolution family groups.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:08:25 +01:00
7b7945246d Update Dupes Clause & Shiny Clause bean with corrected descriptions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:54:11 +01:00
ef4772407b Mark Pinwheel Clause support bean as completed
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:47:48 +01:00
fb90410055 Add stats screen with backend endpoint and frontend page
Implements a dedicated /stats page showing cross-run aggregate statistics:
run overview with win rate, runs by game bar chart, encounter breakdowns,
top caught/encountered pokemon rankings, mortality analysis with death
causes, and type distribution. Backend endpoint uses aggregate SQL queries
to avoid N+1 fetching.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:46:36 +01:00
78d31f2856 Add test data injection script with varied runs and encounters
Creates 6 runs across FireRed, Platinum, Emerald, HeartGold, Black, and
Crystal with mixed statuses (failed/completed/active), diverse encounter
states (caught/fainted/missed/evolved/dead), and varied rule configs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:35:59 +01:00
c2112b9b74 Add detailed stats screen bean and remove scrapped beans
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:28:59 +01:00
4fb6d43305 Add Pinwheel Clause support for zone-based encounters in route groups
Allows each sub-zone within a route group to have its own independent
encounter when the Pinwheel Clause rule is enabled (default on), instead
of the entire group sharing a single encounter.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:22:36 +01:00
0b874a6816 Scrap obsolete bean for Python fetch script verification
No longer needed since the project switched to the Go-based fetch tool.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:05:41 +01:00
a65efa22da Add nullable region field to evolutions for regional form filtering
Regional evolutions (e.g., Pikachu → Alolan Raichu) only occur in specific
regions. This adds a nullable region column so the app can filter evolutions
by the game's region. When a regional evolution exists for a given trigger/item,
the non-regional counterpart is automatically hidden.

Full-stack: migration, model, schemas, API with region query param, seeder,
Go fetch tool, frontend types/API/hook/components, and admin form.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:05:07 +01:00
23a7b6ad53 Update project config for Go tool and port change
Add Go to .tool-versions, update .gitignore for Go build output and
cache, document seed data regeneration in README, and change API port
from 8000 to 8080 in docker-compose.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 19:44:19 +01:00
5c91cef057 Update beans tracking files
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 14:55:54 +01:00
d168d99bba Separate PokeAPI ID from national dex for correct form identification
Pokemon forms (e.g., Alolan Rattata) had their PokeAPI ID (10091) stored as
national_dex, causing them to display incorrectly. This renames the unique
identifier to pokeapi_id and adds a real national_dex field shared between
forms and their base species, so Alolan Rattata correctly shows as #19.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 14:55:06 +01:00
cb027e5215 Extract version groups and route ordering to separate JSON files
Moves ~850 lines of inline data from fetch_pokeapi.py into
version_groups.json and route_order.json for easier editing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 14:35:30 +01:00
9cec9836b4 Add Pokemon form support to seeding (Alolan, regional variants, etc.)
Pokemon forms with dex IDs >= 10000 (e.g., Alolan Rattata = 10091) were
being collected in encounter data but missing from pokemon.json, causing
them to be silently dropped during DB seeding. Now fetch_all_pokemon()
also fetches form entries that appear in encounter data, with clean
display names like "Rattata (Alola)" and correct form-specific types.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 14:32:13 +01:00
5edda2dba9 Improve UX with merged run view, method badges, grouped encounters, and mobile nav
Merges the run dashboard into the encounters page as a unified view at /runs/:runId,
adds encounter method grouping in the modal and badges on route rows, improves the
home page with recent runs, adds mobile hamburger nav, and polishes empty states.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 14:20:26 +01:00
0beb287365 Mark gift/static encounter bean as completed
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:54:46 +01:00
9aca1806f6 Move starter Pokemon to dedicated route that appears first
Starters are now their own "Starter" route entry instead of being
merged into the location where you receive them (Pallet Town, New Bark
Town, Route 101). This makes them always appear first in the route
list for each game.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:53:40 +01:00
07fca1d25d Mark MVP epic and route ordering beans as completed
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:51:35 +01:00
d488c252b8 Add starter, gift, and fossil encounters to seed data
Define special encounter data (starters, gifts, fossils) in a new
special_encounters module and merge them into route seed JSON during
generation. Add new route locations to ROUTE_ORDER for cities that
previously had no wild encounters (Saffron City, Pewter City, etc.).
Show colored method badges in the EncounterModal UI for special
encounter types.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:50:49 +01:00
73d4a1831c Sort seed data routes by game progression instead of alphabetically
Add ROUTE_ORDER maps for Kanto (FRLG), Johto (HGSS), and Hoenn (Emerald)
progressions with aliases for related version groups. Add Export Order
button to admin game detail page for iterating on route orderings.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:27:51 +01:00
110b864e95 Add ability to end a run as victory or defeat
Add End Run button to run dashboard with a confirmation modal offering
Victory/Defeat choice. Backend auto-sets completedAt timestamp and
validates only active runs can be ended. Ended runs show a completion
banner with date and duration, rename team to "Final Team", and hide
encounter logging and status change interactions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:12:56 +01:00
1f198aca4c Improve admin panel UX with toasts, evolution CRUD, sorting, drag-and-drop, and responsive layout
Add sonner toast notifications to all mutations, evolution management backend
(CRUD endpoints with search/pagination) and frontend (form modal with pokemon
selector, paginated list page), sortable AdminTable columns (Region/Gen/Year
on Games), drag-and-drop route reordering via @dnd-kit, skeleton loading states,
card-styled table wrappers, and responsive mobile nav in AdminLayout.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:09:27 +01:00
Julian Tabel
574e36ee22 Add bean for updating PokeAPI data submodule
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:54:42 +01:00
Julian Tabel
93d0d8a9e2 Use game.color for GameCard fallback instead of static gradients
Replace hardcoded Tailwind gradient classes with dynamic background
color from the game's color field. Falls back to indigo if no color
is set.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:51:28 +01:00
Julian Tabel
f7f5417b6b Add all Gen 1-9 games with colors to seed data
- Add 37 games from Gen 1-9 (Red/Blue through Scarlet/Violet)
- Add color field to Game model matching box art/branding
- Add migration for games.color column
- Update fetch_pokeapi.py to fetch all games and output colors
- Update seed loader to upsert game colors
- Update frontend Game type to include color field

Games without PokeAPI encounter data (ORAS, Let's Go, Sword/Shield,
BDSP, Legends Arceus, Scarlet/Violet) have location structure but
empty encounter tables.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:46:10 +01:00
Julian Tabel
5406e5a386 Add bean for run completion (success/failure) feature
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:22:49 +01:00
Julian Tabel
1c8e7562c8 Add bean for test data injection in dev environment
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:20:15 +01:00
Julian Tabel
fce6756cc2 Seed all Pokemon species and add admin pagination
- Update fetch_pokeapi.py to import all 1025 Pokemon species instead of
  only those appearing in encounters
- Add paginated response for /pokemon endpoint with total count
- Add pagination controls to AdminPokemon page (First/Prev/Next/Last)
- Show current page and total count in admin UI
- Add bean for Pokemon forms support task
- Update UX improvements bean with route grouping polish item

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:19:05 +01:00
Julian Tabel
2aa60f0ace Add hierarchical route grouping for multi-area locations
Locations like Mt. Moon (with 1F, B1F, B2F floors) are now grouped so
only one encounter can be logged per location group, enforcing Nuzlocke
first-encounter rules correctly.

- Add parent_route_id column with self-referential FK to routes table
- Add parent/children relationships on Route model
- Update games API to return hierarchical route structure
- Add validation in encounters API to prevent parent route encounters
  and duplicate encounters within sibling routes (409 conflict)
- Update frontend with collapsible RouteGroup component
- Auto-derive route groups from PokeAPI location/location-area structure
- Regenerate seed data with 70 parent routes and 315 child routes

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:07:45 +01:00
b434ab52ae Add beans for seeding improvements, pokemon forms, and admin UX
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-05 19:29:06 +01:00
c5a2d5c0e6 Mark evolution and admin panel beans as completed
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-05 19:26:53 +01:00
001ee98bb5 Rewrite fetch_pokeapi.py to read from local submodule instead of PokeAPI
Replace all pokebase API calls with local JSON file reads from the
PokeAPI/api-data git submodule, removing the network dependency and
pokebase package. The script now runs with stdlib Python only.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-05 19:17:03 +01:00
f251903874 Update seeding refactor bean to use PokeAPI/api-data JSON instead of CSV
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-05 19:06:33 +01:00
71a8f2e695 Add bean for refactoring seeding to use PokeAPI CSV data via git submodule
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-05 19:01:56 +01:00