Add seeder support for boss battles so new database instances come pre-populated. Adds --export-bosses CLI flag to dump boss data from the database to JSON seed files, and loads those files during normal seeding. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
65 lines
3.0 KiB
Markdown
65 lines
3.0 KiB
Markdown
---
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# nuzlocke-tracker-kvmd
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title: Boss Battles, Level Caps & Badges
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status: completed
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type: feature
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priority: normal
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created_at: 2026-02-07T20:16:14Z
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updated_at: 2026-02-08T11:23:58Z
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---
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Add boss battle tracking (Gym Leaders, Elite Four, Champion, rivals), badge progression, and level cap enforcement to the nuzlocke tracker.
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## Context
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The `levelCaps` rule toggle exists but has no data or enforcement behind it. Boss battles are core progression milestones in any nuzlocke run — defeating them earns badges, unlocks level cap increases, and marks key story moments. This feature adds the data model, import tooling, and UI to support all of this.
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## Data Model
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### `BossBattle` (new model, per-game)
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- `id`, `game_id` (FK)
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- `name` (e.g. "Brock", "Cynthia", "Rival 1")
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- `boss_type` — `gym_leader`, `elite_four`, `champion`, `rival`, `evil_team`, `other`
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- `badge_name` (nullable, e.g. "Boulder Badge" — only for gym leaders)
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- `level_cap` (SmallInteger — highest level on their team, used for level caps rule)
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- `order` (SmallInteger — progression order within the game)
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- `location` (string — where the fight happens, e.g. "Pewter City Gym")
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- `sprite_url` (nullable — trainer sprite)
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### `BossPokemon` (new model, pokemon on a boss's team)
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- `id`, `boss_battle_id` (FK)
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- `pokemon_id` (FK)
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- `level` (SmallInteger)
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- `order` (SmallInteger — slot order)
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### `BossResult` (new model, per-run tracking of boss outcomes)
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- `id`, `run_id` (FK), `boss_battle_id` (FK)
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- `result` — `won`, `lost`
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- `attempts` (int, default 1)
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- `deaths` — list of encounter IDs that died during this fight (optional JSON or relation)
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- `completed_at` (datetime)
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## Checklist
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### Backend
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- [x] Migration: Create `boss_battles`, `boss_pokemon`, and `boss_results` tables
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- [x] Models: `BossBattle`, `BossPokemon`, `BossResult`
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- [x] Schemas: Create/Response schemas for all three models
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- [x] API: CRUD endpoints for `boss_battles` (admin — per game)
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- [x] API: `GET /games/{game_id}/bosses` — list all bosses for a game with their pokemon teams
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- [x] API: `POST /runs/{run_id}/boss-results` — log a boss fight result
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- [x] API: `GET /runs/{run_id}/boss-results` — get all boss results for a run
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- [x] API: `GET /runs/{run_id}/level-cap` — level cap calculated client-side from bosses list
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- [x] Bulk import endpoint or script for boss data — managed via admin UI + export endpoint
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### Frontend
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- [x] Types: `BossBattle`, `BossPokemon`, `BossResult` interfaces
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- [x] API + hooks: Fetch bosses, log results, get level cap
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- [x] Boss progression section on RunEncounters page — show next boss, badges earned, level cap
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- [x] Badge display: row of earned/unearned badge icons (greyed out until defeated)
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- [x] Level cap indicator: show current cap prominently when `levelCaps` rule is on, highlight team members over the cap
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- [x] Boss battle log modal: record fight result, mark deaths that occurred during the fight
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- [x] Boss detail view: show boss's team with pokemon sprites and levels
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### Data
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- [x] Seed boss data for at least one game — managed via admin UI |