Multiplayer nuzlocke variant where players' Pokemon are linked in pairs — if one dies, both die. Blocked by user authentication epic. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
49 lines
2.6 KiB
Markdown
49 lines
2.6 KiB
Markdown
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# nuzlocke-tracker-0jec
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title: Soullink tracking
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status: draft
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type: epic
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created_at: 2026-02-09T07:56:50Z
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updated_at: 2026-02-09T07:56:50Z
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---
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Track a **soullink** — a multiplayer nuzlocke variant where two (or more) players play through the same game simultaneously. Each player's Pokemon are **linked** in pairs: if one partner's Pokemon dies, the linked Pokemon on the other player's side dies too.
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## Concept
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A soullink adds a cooperative/social layer on top of a standard nuzlocke:
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- **Linked pairs**: Each time both players catch their first encounter on a route, those two Pokemon become a "soul pair." Their fates are tied — if either one faints, both are considered dead.
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- **Shared rules**: Both players follow the same nuzlocke ruleset (first encounter only, permadeath, etc.).
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- **Multiplayer**: Requires at least two participants, each running their own nuzlocke run on the same game (or the paired version, e.g., one plays Sword, the other Shield).
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- **Coordination**: Players need to progress roughly in sync, linking encounters as they go.
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## Core Mechanics
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### Soul Pairs
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- When both players have caught their encounter for a given route, those two Pokemon are linked as a soul pair.
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- If either Pokemon in a pair faints, the other is automatically marked as dead too.
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- A Pokemon can only be in one soul pair.
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- Pairs are typically formed route-by-route (Player A's Route 1 catch links with Player B's Route 1 catch).
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### Death Propagation
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- When a player marks a Pokemon as fainted, the system should identify its soul partner and prompt/auto-mark the partner as fainted too.
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- The death cause on the partner could note "Soul link — partner fainted" or similar.
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### Soullink Overview
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- Show all soul pairs with their current status (both alive, one dead = both dead).
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- Show each player's team side by side.
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- Cumulative stats across both players.
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## Possible Data Model
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- A `Soullink` entity grouping two (or more) nuzlocke runs together, with shared rules.
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- A `SoulPair` entity linking two encounters (one per player): soullink_id, encounter_a_id, encounter_b_id.
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- Each participant's run is a standard `NuzlockeRun`, just like genlocke legs.
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## Dependencies
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- Requires user authentication (`nuzlocke-tracker-d98o`) — each participant needs their own account to own their run.
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## Notes
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- This is a **draft** epic. Needs further refinement before work can begin — particularly around the multiplayer UX (real-time sync vs. async, invitations, how linking is coordinated).
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- Consider whether soullinks can be combined with genlockes (a soullink genlocke).
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- Some variants allow 3+ players — the data model should be flexible enough to support this. |