Wire up the existing condition_label column on boss_pokemon to support variant teams throughout the UI. Boss battles can now have multiple team configurations based on conditions (e.g., starter choice in Gen 1). - Add condition_label to BossPokemonInput schema (frontend + backend bulk import) - Rewrite BossTeamEditor with variant tabs (Default + named conditions) - Add variant pill selector to BossDefeatModal team preview - Add BossTeamPreview component to RunEncounters boss cards - Fix MissingGreenlet error in set_boss_team via session.expunge_all() - Fix PokemonSelector state bleed between tabs via composite React key - Add Alembic migration for condition_label column Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
31 lines
2.2 KiB
Markdown
31 lines
2.2 KiB
Markdown
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# nuzlocke-tracker-x8ol
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title: Conditional boss battle teams
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status: in-progress
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type: feature
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priority: normal
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created_at: 2026-02-08T13:23:00Z
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updated_at: 2026-02-08T19:34:27Z
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---
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Some boss battles have teams that vary based on conditions in the player's run. The most common case is starter choice (e.g., Blue's team in Gen 1 depends on whether you picked Bulbasaur, Charmander, or Squirtle), but other conditions exist too — in Pokemon Yellow, the rival's team changes based on the outcomes of two early-game fights, not the starter. This feature adds support for defining multiple team variants per boss battle, each associated with a named condition.
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## Context
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Currently each boss battle has a single fixed team (`boss_pokemon` table). This doesn't account for games where the rival/champion adapts their team based on player decisions or battle outcomes. To accurately model these encounters, boss battles need to support variant teams keyed by a general condition system — not just starter choice.
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## Scope
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- **Variant conditions**: Support a general condition system for team variants. Starter choice is the most common condition, but the design must also handle arbitrary conditions (e.g., "won/lost early rival fight" in Yellow). Each variant should have a human-readable label describing the condition.
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- **Admin side**: Allow defining multiple team variants per boss battle, each with a condition label and a team composition
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- **Run side**: When viewing a boss battle during a run, allow the player to select which variant applies (or auto-resolve when possible, e.g., from the run's recorded starter)
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- **Fallback**: If no variant teams are defined, the boss uses the existing single team as today
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## Checklist
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- [ ] Design database schema for conditional team variants (e.g., a `boss_team_variant` table grouping pokemon by a condition label, rather than tying directly to starter)
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- [ ] Add backend models and migrations
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- [ ] Add API endpoints for managing team variants per boss battle
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- [ ] Update admin UI (BossTeamEditor) to support defining teams per condition/variant
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- [ ] Update run-side boss display to let the player pick or auto-resolve the correct variant
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- [ ] Handle edge cases: boss battles with no variants (use default team), unknown conditions |