Multiplayer nuzlocke variant where players' Pokemon are linked in pairs — if one dies, both die. Blocked by user authentication epic. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2.6 KiB
2.6 KiB
title, status, type, created_at, updated_at
| title | status | type | created_at | updated_at |
|---|---|---|---|---|
| Soullink tracking | draft | epic | 2026-02-09T07:56:50Z | 2026-02-09T07:56:50Z |
Track a soullink — a multiplayer nuzlocke variant where two (or more) players play through the same game simultaneously. Each player's Pokemon are linked in pairs: if one partner's Pokemon dies, the linked Pokemon on the other player's side dies too.
Concept
A soullink adds a cooperative/social layer on top of a standard nuzlocke:
- Linked pairs: Each time both players catch their first encounter on a route, those two Pokemon become a "soul pair." Their fates are tied — if either one faints, both are considered dead.
- Shared rules: Both players follow the same nuzlocke ruleset (first encounter only, permadeath, etc.).
- Multiplayer: Requires at least two participants, each running their own nuzlocke run on the same game (or the paired version, e.g., one plays Sword, the other Shield).
- Coordination: Players need to progress roughly in sync, linking encounters as they go.
Core Mechanics
Soul Pairs
- When both players have caught their encounter for a given route, those two Pokemon are linked as a soul pair.
- If either Pokemon in a pair faints, the other is automatically marked as dead too.
- A Pokemon can only be in one soul pair.
- Pairs are typically formed route-by-route (Player A's Route 1 catch links with Player B's Route 1 catch).
Death Propagation
- When a player marks a Pokemon as fainted, the system should identify its soul partner and prompt/auto-mark the partner as fainted too.
- The death cause on the partner could note "Soul link — partner fainted" or similar.
Soullink Overview
- Show all soul pairs with their current status (both alive, one dead = both dead).
- Show each player's team side by side.
- Cumulative stats across both players.
Possible Data Model
- A
Soullinkentity grouping two (or more) nuzlocke runs together, with shared rules. - A
SoulPairentity linking two encounters (one per player): soullink_id, encounter_a_id, encounter_b_id. - Each participant's run is a standard
NuzlockeRun, just like genlocke legs.
Dependencies
- Requires user authentication (
nuzlocke-tracker-d98o) — each participant needs their own account to own their run.
Notes
- This is a draft epic. Needs further refinement before work can begin — particularly around the multiplayer UX (real-time sync vs. async, invitations, how linking is coordinated).
- Consider whether soullinks can be combined with genlockes (a soullink genlocke).
- Some variants allow 3+ players — the data model should be flexible enough to support this.