Files
nuzlocke-tracker/.beans/nuzlocke-tracker-x8ol--starter-dependent-boss-battle-teams.md
Julian Tabel fb0ad23c45 Update bean statuses
- nuzlocke-tracker-3el1: mark completed (run progression dividers)
- nuzlocke-tracker-66hg: mark completed (auto-select boss variant)
- nuzlocke-tracker-x8ol: mark completed (conditional boss teams)
- nuzlocke-tracker-igl3: change type to epic
- nuzlocke-tracker-jain: add new bean (Nincada split evolution)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 21:35:01 +01:00

2.2 KiB

title, status, type, priority, created_at, updated_at
title status type priority created_at updated_at
Conditional boss battle teams completed feature normal 2026-02-08T13:23:00Z 2026-02-08T20:21:50Z

Some boss battles have teams that vary based on conditions in the player's run. The most common case is starter choice (e.g., Blue's team in Gen 1 depends on whether you picked Bulbasaur, Charmander, or Squirtle), but other conditions exist too — in Pokemon Yellow, the rival's team changes based on the outcomes of two early-game fights, not the starter. This feature adds support for defining multiple team variants per boss battle, each associated with a named condition.

Context

Currently each boss battle has a single fixed team (boss_pokemon table). This doesn't account for games where the rival/champion adapts their team based on player decisions or battle outcomes. To accurately model these encounters, boss battles need to support variant teams keyed by a general condition system — not just starter choice.

Scope

  • Variant conditions: Support a general condition system for team variants. Starter choice is the most common condition, but the design must also handle arbitrary conditions (e.g., "won/lost early rival fight" in Yellow). Each variant should have a human-readable label describing the condition.
  • Admin side: Allow defining multiple team variants per boss battle, each with a condition label and a team composition
  • Run side: When viewing a boss battle during a run, allow the player to select which variant applies (or auto-resolve when possible, e.g., from the run's recorded starter)
  • Fallback: If no variant teams are defined, the boss uses the existing single team as today

Checklist

  • Design database schema for conditional team variants (e.g., a boss_team_variant table grouping pokemon by a condition label, rather than tying directly to starter)
  • Add backend models and migrations
  • Add API endpoints for managing team variants per boss battle
  • Update admin UI (BossTeamEditor) to support defining teams per condition/variant
  • Update run-side boss display to let the player pick or auto-resolve the correct variant
  • Handle edge cases: boss battles with no variants (use default team), unknown conditions