Track the work needed to audit and complete encounter data and route ordering across all supported games. Covers automated source exploration, Gen 8+ stub population, ORAS/Let's Go completion, route ordering for Gen 5+, Gen 1-4 ordering audit, and special encounters review. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
30 lines
1.3 KiB
Markdown
30 lines
1.3 KiB
Markdown
---
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# nuzlocke-tracker-6lud
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title: Audit and fix route ordering for Gen 1-4 games
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status: todo
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type: task
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created_at: 2026-02-10T08:59:16Z
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updated_at: 2026-02-10T08:59:16Z
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parent: nuzlocke-tracker-rzu4
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---
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Review the existing route ordering for Gen 1-4 games that already have ordering defined. The current ordering may not accurately reflect typical game progression.
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## Games to audit:
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- [ ] FireRed/LeafGreen (and aliased: Red/Blue, Yellow, Let's Go)
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- [ ] HeartGold/SoulSilver (and aliased: Gold/Silver, Crystal)
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- [ ] Emerald (and aliased: Ruby/Sapphire, Omega Ruby/Alpha Sapphire)
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- [ ] Platinum
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## What to check:
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- Routes are in correct progression order (match typical walkthrough)
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- No routes are missing from the ordering
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- No routes are listed that don't exist in the encounter data
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- Aliases make sense (e.g. Red/Blue may have slightly different progression from FR/LG)
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- Post-game areas are placed after main story areas
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- Sub-areas (children) inherit parent ordering correctly
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## Notes:
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- Cross-reference with Bulbapedia walkthrough pages
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- The Platinum ordering currently starts with cities and mines rather than the starting town/routes — this may be incorrect
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- Diamond/Pearl currently aliases to nothing — check if it should alias to Platinum or needs its own ordering |