Replace hardcoded Tailwind gradient classes with dynamic background color from the game's color field. Falls back to indigo if no color is set. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
23 lines
871 B
Markdown
23 lines
871 B
Markdown
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# nuzlocke-tracker-qeim
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title: UX improvements pass
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status: draft
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type: task
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created_at: 2026-02-05T14:27:17Z
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updated_at: 2026-02-05T14:27:17Z
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---
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The current encounter tracking and run dashboard UX is clunky. Do a holistic UX review and propose improvements.
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Areas to evaluate:
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- Encounter logging flow (too many clicks? modal vs inline?)
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- Route list readability and navigation (long lists)
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- Route grouping UX polish (auto-expand unvisited groups, remember expand state, visual hierarchy for parent vs child)
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- Run dashboard information density
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- Mobile usability
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- Navigation between run dashboard and encounters
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- Empty states and onboarding flow
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- Visual feedback for actions (success/error toasts, optimistic updates)
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- It is unintuitive to not be able to deselect a game on the new run page
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Produce a concrete plan with specific UI/UX changes to implement. |