Files
nuzlocke-tracker/.beans/nuzlocke-tracker-qeim--ux-improvements-pass.md
Julian Tabel 93d0d8a9e2 Use game.color for GameCard fallback instead of static gradients
Replace hardcoded Tailwind gradient classes with dynamic background
color from the game's color field. Falls back to indigo if no color
is set.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:51:28 +01:00

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---
# nuzlocke-tracker-qeim
title: UX improvements pass
status: draft
type: task
created_at: 2026-02-05T14:27:17Z
updated_at: 2026-02-05T14:27:17Z
---
The current encounter tracking and run dashboard UX is clunky. Do a holistic UX review and propose improvements.
Areas to evaluate:
- Encounter logging flow (too many clicks? modal vs inline?)
- Route list readability and navigation (long lists)
- Route grouping UX polish (auto-expand unvisited groups, remember expand state, visual hierarchy for parent vs child)
- Run dashboard information density
- Mobile usability
- Navigation between run dashboard and encounters
- Empty states and onboarding flow
- Visual feedback for actions (success/error toasts, optimistic updates)
- It is unintuitive to not be able to deselect a game on the new run page
Produce a concrete plan with specific UI/UX changes to implement.