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nuzlocke-tracker/.beans/nuzlocke-tracker-jq50--add-ability-to-end-a-run-successfailure.md
Julian Tabel 110b864e95 Add ability to end a run as victory or defeat
Add End Run button to run dashboard with a confirmation modal offering
Victory/Defeat choice. Backend auto-sets completedAt timestamp and
validates only active runs can be ended. Ended runs show a completion
banner with date and duration, rename team to "Final Team", and hide
encounter logging and status change interactions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:12:56 +01:00

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---
# nuzlocke-tracker-jq50
title: Add ability to end a run (success/failure)
status: completed
type: task
priority: normal
created_at: 2026-02-06T10:22:00Z
updated_at: 2026-02-07T12:12:42Z
parent: nuzlocke-tracker-f5ob
---
Add functionality to mark a Nuzlocke run as completed (success) or failed.
## Requirements
1. **Run status transitions**:
- Active → Completed (player beat the game)
- Active → Failed (all Pokemon fainted / player gave up)
2. **UI elements needed**:
- "End Run" button on run dashboard
- Confirmation modal with success/failure choice
- Optional: Add notes/summary when ending
- Display completion status prominently on ended runs
3. **Backend**:
- Endpoint already supports status update via PATCH /runs/{id}
- May need to set `completedAt` timestamp when ending
4. **Considerations**:
- Should ended runs be editable? (probably lock encounters)
- Show run duration (started → completed)
- Victory/defeat visual treatment (colors, icons)