Creates 6 runs across FireRed, Platinum, Emerald, HeartGold, Black, and Crystal with mixed statuses (failed/completed/active), diverse encounter states (caught/fainted/missed/evolved/dead), and varied rule configs. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
38 lines
1.7 KiB
Markdown
38 lines
1.7 KiB
Markdown
---
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# nuzlocke-tracker-ycfs
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title: Inject test data into dev environment
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status: completed
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type: task
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priority: normal
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created_at: 2026-02-06T09:48:38Z
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updated_at: 2026-02-07T19:35:11Z
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---
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Create a script to populate the development database with realistic test data for manual testing.
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## Requirements
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- Multiple runs across different games with varied statuses:
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- 2 failed runs (different games, progressed partway)
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- 2 completed runs (different games, most routes visited)
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- 2 active/in-progress runs (different games, early-to-mid progress)
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- Each run should have a mix of encounter states:
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- Caught (alive): with nicknames, catch levels
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- Caught (dead): with faint_level, death_cause
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- Fainted (failed to catch)
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- Missed (ran away / KOd)
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- Some caught Pokemon should be evolved (current_pokemon_id set via the evolutions table)
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- Runs should use varied rule configurations (some with pinwheel clause off, some with hardcore mode, etc.)
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- Respects the one-encounter-per-group constraint (only one child route per parent group gets an encounter, unless pinwheel zones apply)
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## Implementation
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- Add inject_test_data.py to backend/src/app/seeds/
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- Follows the same async session pattern as run.py
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- Queries DB for real game_ids, route_ids, pokemon_ids, and evolution chains so data is always valid
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- Invocable via python -m app.seeds.inject_test_data (standalone entry block)
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- Clears existing runs+encounters before injecting (idempotent)
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- Prints summary of what was created
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## Checklist
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- [x] Create inject_test_data.py with test data injection logic
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- [x] Wire up as standalone script (python -m app.seeds.inject_test_data)
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- [x] Verify it runs cleanly against a seeded database |