Replace inline typeColors maps in PokemonCard and StatusChangeModal
with a shared TypeBadge component that renders the type icon PNGs
from /types/{type}.png.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2.7 KiB
2.7 KiB
title, status, type, priority, created_at, updated_at
| title | status | type | priority | created_at | updated_at |
|---|---|---|---|---|---|
| Dupes Clause & Shiny Clause enforcement | completed | feature | low | 2026-02-05T12:25:19Z | 2026-02-07T20:11:59Z |
Implement active enforcement for Dupes Clause and Shiny Clause in the encounter flow.
Dupes Clause
When enabled, Pokemon from an already-caught evolution chain are greyed out in the encounter modal. This prevents catching duplicates within the same evolutionary family.
- If you catch a Rattata, both Rattata and Raticate become unavailable
- If you catch an Eevee (or any Eeveelution), the entire Eevee family is blocked
- "Already caught" includes both alive and dead Pokemon from the current run
- Greyed-out Pokemon should still be visible in the encounter list but clearly marked as ineligible (reduced opacity, strikethrough, or similar)
- This requires knowing the full evolution chain for each Pokemon — use the existing evolution data to build family groups
Implementation notes
- Build a lookup from pokemon_id → set of all pokemon in the same evolution family (walk the evolution tree in both directions)
- On the encounter modal, cross-reference available route Pokemon against caught families
- Grey out / mark as "duped" any Pokemon whose family already has a catch in the current run
- Backend validation is optional (frontend-only is fine since this is a self-enforced rule)
Shiny Clause
When enabled, shiny Pokemon may be caught regardless of the first-encounter-only rule. Rather than allowing multiple regular encounters per route, add a dedicated Shiny Box container.
- Add a "Shiny Box" section on the run page (separate from the team/graveyard)
- Shiny catches are not tied to a route — they're bonus catches stored in the shiny container
- Shiny Box entries need: pokemon, nickname, catch level, and the route where found
- Shinies in the box do NOT count against the one-encounter-per-route rule
- The shiny box should be visually distinct (sparkle icon, gold/yellow accent)
Implementation notes
- Add an
is_shinyboolean field to the Encounter model (or a separate shiny encounters table) - Shiny encounters bypass the route-lock check on the backend
- Frontend: add a "Log Shiny" button or a shiny toggle in the encounter modal
- Display shiny box as a collapsible section similar to the graveyard
Checklist
- Build evolution family lookup (pokemon_id → family set)
- Grey out duped Pokemon in encounter modal when dupes clause is active
- Add
is_shinyfield to encounter model + migration - Backend: allow shiny encounters to bypass route lock
- Frontend: shiny toggle/button in encounter flow
- Frontend: shiny box section on run page
- Test with evolution chains (Eevee family, branching evolutions)