Remove the level input from the boss defeat modal since the app doesn't
track levels elsewhere. Team selection is now just checkboxes without
requiring level entry.
- Remove level input UI from BossDefeatModal.tsx
- Add alembic migration to make boss_result_team.level nullable
- Update model and schemas to make level optional (defaults to null)
- Conditionally render level in boss result display
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add responsive 2-column layout for the encounters page:
- Desktop (lg, ≥1024px): Encounters on left, team in sticky right sidebar
- Mobile/tablet: Keep current stacked layout
The sidebar scrolls independently when team exceeds viewport height.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds token expiry checking and automatic refresh to prevent intermittent
401 errors when the cached session token expires between interactions.
- Check token expiry (60s buffer) before each API call
- Add 401 interceptor that retries once with refreshed token
- Explicitly enable autoRefreshToken in Supabase client
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add MFA enrollment UI in new Settings page with QR code and backup secret
- Add TOTP challenge step to login flow for enrolled users
- Check AAL after login and show TOTP input when aal2 required
- Add disable MFA option with TOTP re-verification
- Only show MFA options for email/password users (not OAuth)
- Add Settings link to user dropdown menu
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Owner column to AdminRuns.tsx and AdminGenlockes.tsx
- Add owner filter dropdown to both admin pages
- Add owner field to GenlockeListItem schema (resolved from first leg's run)
- Update frontend types for GenlockeListItem
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add useAuth and canEdit logic to RunEncounters.tsx
- Guard all mutation triggers (Log Shiny, Log Egg, End Run, Randomize All,
HoF Edit, Boss Battle, route/team clicks, Advance to Next Leg)
- Update RunDashboard.tsx canEdit to be isOwner only (no unowned fallback)
- Add read-only banner for non-owner viewers in both pages
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Use explicit BossResult type instead of indexing potentially undefined
typeof bossResults. Add BossResultTeamMember type to tm parameter.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Pass SUPABASE_JWT_SECRET to backend in docker-compose.prod.yml
- Add build args (VITE_API_URL, VITE_SUPABASE_URL, VITE_SUPABASE_ANON_KEY)
to Dockerfile.prod so Vite inlines them at build time
- Pass build args from secrets in deploy workflow
- Add build section to frontend service in docker-compose.prod.yml
No GoTrue container needed in prod — Supabase Cloud hosts the auth
service. The backend only needs the JWT secret to verify tokens.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
## Summary
- Add `is_admin` column to users table with Alembic migration and a `require_admin` FastAPI dependency that protects all admin-facing write endpoints (games, pokemon, evolutions, bosses, routes CRUD)
- Expose admin status to frontend via user API and update AuthContext to fetch/store `isAdmin` after login
- Make navigation menu auth-aware (different links for logged-out, logged-in, and admin users) and protect frontend routes with `ProtectedRoute` and `AdminRoute` components, preserving deep-linking through redirects
- Fix test reliability: `drop_all` before `create_all` to clear stale PostgreSQL enums from interrupted test runs
- Fix test auth: add `admin_client` fixture and use valid UUID for mock user so tests pass with new admin-protected endpoints
## Test plan
- [x] All 252 backend tests pass
- [ ] Verify non-admin users cannot access admin write endpoints (games, pokemon, evolutions, bosses CRUD)
- [ ] Verify admin users can access admin endpoints normally
- [ ] Verify navigation shows correct links for logged-out, logged-in, and admin states
- [ ] Verify `/admin/*` routes redirect non-admin users with a toast
- [ ] Verify `/runs/new` and `/genlockes/new` redirect unauthenticated users to login, then back after auth
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Reviewed-on: #67
Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com>
Co-committed-by: Julian Tabel <juliantabel.jt@gmail.com>
Add user authentication with login/signup/protected routes, boss pokemon
detail fields and result team tracking, moves and abilities selector
components and API, run ownership and visibility controls, and various
UI improvements across encounters, run list, and journal pages.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Remove hardcoreMode, setModeOnly, and bossTeamMatch toggles which had
no mechanical impact on the tracker. Replace them with a customRules
markdown field so users can document their own rules (especially useful
for genlockes). Add react-markdown + remark-gfm for rendering and
@tailwindcss/typography for prose styling. The custom rules display is
collapsible and hidden by default.
Also simplifies the BossDefeatModal by removing the Lost result and
attempts counter, and always shows boss team size in the level cap bar.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
In custom mode, the region picker no longer filters out already-used
regions, letting users add multiple legs from the same region (e.g.
Black + Black 2 in Unova). Preset modes keep the one-per-region
behavior. Already-used regions show a subtle dot indicator.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The act runner executes steps inside a container where localhost does
not reach the Docker host. Use E2E_API_URL env var (set to the host IP
192.168.1.10:8100 in CI) so both the global setup and Vite proxy can
reach the test API container.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace astral-sh/setup-uv action with direct curl install to avoid
Node.js 18 incompatibility (setup-uv v6+ requires Node 20+). Change
e2e test API host port from 8000 to 8100 to avoid conflict with
existing service on the CI runner.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
33 tests covering rendering, user interactions (userEvent clicks), prop
callbacks, filter state, and conditional description text. Adds a
matchMedia stub to the vitest setup file so components importing
useTheme don't throw in jsdom. Also adds actionlint and zizmor
pre-commit hooks for GitHub Actions linting.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
82 tests covering download.ts and all React Query hooks. API modules are
mocked with vi.mock; mutation tests spy on queryClient.invalidateQueries
to verify cache invalidation. Conditional queries (null id) are verified
to stay idle.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Install @testing-library/react, @testing-library/jest-dom,
@testing-library/user-event, and jsdom. Configure Vitest with globals,
jsdom environment, and a setup file importing jest-dom matchers. Add a
custom render helper wrapping components with QueryClientProvider and
MemoryRouter. Exclude e2e/ from vitest. Smoke test covers
formatEvolutionMethod.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds allowedTypes: string[] to NuzlockeRules. When set, the encounter
selector hides non-matching Pokemon and the routes endpoint filters out
routes with no matching encounters, so only eligible locations appear.
Type picker UI in RulesConfiguration; active restriction shown in
RuleBadges. Backend accepts allowed_types query param and joins through
RouteEncounter.pokemon to filter by type.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When disabled, static encounters (legendaries, scripted Pokémon) are
grayed out and unselectable in the encounter selector. Enabled by default.
Adds 'static' to METHOD_CONFIG/METHOD_ORDER with a teal badge.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When enabled, the sticky boss banner shows the next boss's team size
as a hint for players who voluntarily match the boss's party count.
Handles variant boss teams by using the auto-detected starter variant.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The sticky level cap banner had z-10 and top-0, placing it behind the
nav (z-40) and overlapping it. Use top-14 to clear the nav height and
z-30 to layer correctly below the nav but above page content.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When enabled, in-game gift Pokemon (starters, trades, fossils) do not
count against a location's encounter limit. Both a gift encounter and
a regular encounter can coexist on the same route, in any order.
Persists encounter origin on the Encounter model so the backend can
exclude gift encounters from route-lock checks bidirectionally, and the
frontend can split them into a separate display layer that doesn't lock
the route for regular encounters.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Bump xs from 8px to 10px and sm from 9px to 12px so the route-list
badges (Grass, Surfing, Gift, etc.) are legible at a glance.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When any variant rule is enabled, the encounter modal switches from
the game's regional dex to an all-Pokemon search (same debounced
API pattern as EggEncounterModal). A new "Run Variant" section in
rules configuration groups these rules, and badges render in amber.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>