Remove hardcoreMode, setModeOnly, and bossTeamMatch toggles which had
no mechanical impact on the tracker. Replace them with a customRules
markdown field so users can document their own rules (especially useful
for genlockes). Add react-markdown + remark-gfm for rendering and
@tailwindcss/typography for prose styling. The custom rules display is
collapsible and hidden by default.
Also simplifies the BossDefeatModal by removing the Lost result and
attempts counter, and always shows boss team size in the level cap bar.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
In custom mode, the region picker no longer filters out already-used
regions, letting users add multiple legs from the same region (e.g.
Black + Black 2 in Unova). Preset modes keep the one-per-region
behavior. Already-used regions show a subtle dot indicator.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Crystal shares the same route progression as Gold, so align its route
order values to match. Only order fields changed; encounters preserved.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Visually indent child routes under their parent with tree connectors,
and make dragging a parent move all its children as a unit.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Den child routes (~561 per game) bloated the route list without being
useful for Nuzlocke tracking. Adds filter_den_routes() to strip children
matching "(Den " from the route hierarchy, reducing Sw/Sh from ~1,007
to 446 routes each.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the synthetic "Starter" route with actual in-game locations
(e.g. Professor Oak's Laboratory, Iki Town, Littleroot Town). Starters
now appear at their real locations with method "starter" by remapping
PokeDB's "gift" method during import. Split ruby-sapphire and
black-2-white-2 out of special_encounters aliases since their starter
locations differ from the aliased version groups.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The DB accumulated stale routes from previous imports with different
naming (e.g. "Route 1" alongside "Alola Route 1"). These were exported
back to JSON, causing duplicate entries with conflicting order values.
Removed 597 stale routes across 17 game files and re-sorted all 22
game files to match the canonical progression in route_order.json.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Rewrote route_order.json with correct progression ordering for all 15
version groups (Gen 1-9), validated against encounter data files. Added
generate_route_order.py script for reproducible generation and validation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Added starter data for Gen 4-9, Legends Arceus, and Legends Z-A.
Fixed Yellow and Let's Go which were incorrectly aliased to the
firered-leafgreen Gen 1 trio — they now have their own entries.
Added aliases for Platinum, BD/SP, B2/W2, and USUM.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Gifts, trades, and fossils are already in the per-game encounter data.
Only starters need to remain in special_encounters.json. Updated the
corresponding bean to reflect the narrowed scope.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Include mime.types at the server block level to ensure .webp files
are served with the correct Content-Type (image/webp).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Regenerate seed JSON for all 37 games with more complete PokeDB data
- Add category field to games.json (original/enhanced/remake/sequel/spinoff)
- Include all 1350 pokemon in pokemon.json with types and local sprites
- Build reverse index for PokeDB form lookups (types/sprites for evolutions)
- Move sprites to frontend/public/sprites, reference as /sprites/{id}.webp
- Truncate Sw/Sh den names to fit DB VARCHAR(100) limit
- Deduplicate route names and merge unnamed child areas into parent routes
- Populate 7 previously empty games (Sw/Sh, BDSP, PLA, Sc/Vi)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Wire output module into CLI pipeline: route ordering, special encounter
merging, and JSON writing for per-game encounters, global games list,
and pokemon list with types and sprite paths.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Download pokemon sprites from PokeDB CDN during import, cached locally
as {pokeapi_id}.webp. Replaces PokeAPI GitHub sprite URLs. ~4.6MB for
all 1119 unique sprites.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Filter by game version, parse levels and rate variants across all
generations, aggregate encounters by pokemon+method, and build
parent/child route hierarchy. Also completes encounter method coverage
(73/73) and pokemon form mapping (1180/1181) with manual overrides.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add mappings module with pokemon form, location area, encounter method,
and version mappings. Auto-download PokeDB JSON exports from CDN on
first run, caching in .pokedb_cache/.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Set up tools/import-pokedb/ with CLI, JSON loader, and output models.
Replaces the Go/PokeAPI approach with local PokeDB.org JSON processing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Complete exploration of automated data sources (q5vd): PokeDB.org
identified as ideal single source of truth with JSON data export
- Add bean for PokeDB.org data import tool (bs05)
- Add bean for improving encounter rate display with time/weather
variants (oqfo)
- Mark branding cleanup bean (xvaw) as completed
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Game Data Cleanup → critical, Tests → high, pre-commit hooks → high,
boss battles → low, remaining epics → deferred.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace Vite defaults with Nuzlocke Tracker branding: custom pokeball-
skull favicon (SVG + PNG + ICO), page title, meta description, Open
Graph tags, theme-color, web manifest, and package.json name.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Rewrite DEPLOYMENT.md to reflect current state (CI/CD, backups, merge
strategy). Expand CI paths-ignore to skip docs, license, gitignore,
and deploy workflow changes. Add merge strategy to CLAUDE.md.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Rewrite DEPLOYMENT.md to reflect current state (CI/CD, backups, merge
strategy). Expand CI paths-ignore to skip docs, license, gitignore,
and deploy workflow changes. Add merge strategy to CLAUDE.md.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
CI runs ruff and eslint/tsc on push to develop and PRs. Deploy
workflow is manual (workflow_dispatch) and builds, pushes, and
deploys images to Unraid via SSH.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Backup scheduling will be handled via the Unraid User Scripts plugin
instead, which persists across reboots.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
pg_dump-based backup script deployed alongside compose file. Deploy
script now installs a daily cron job (03:00) on Unraid automatically.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Create develop branch from main and document the branching strategy
(main/develop/feature/*) in CLAUDE.md to enforce the workflow.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Track the work needed to audit and complete encounter data and route
ordering across all supported games. Covers automated source exploration,
Gen 8+ stub population, ORAS/Let's Go completion, route ordering for
Gen 5+, Gen 1-4 ordering audit, and special encounters review.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove Portainer references, mark NPM and env management as
completed, update epic checklist and decided approach.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace Portainer-based redeployment with direct SSH approach:
- Auto-detect podman/docker for local builds
- SCP compose file to Unraid
- Generate Postgres password in .env if missing
- Pull images and (re)start containers via SSH
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Store PostgreSQL data at ./data/postgres relative to the compose file
so persistent data lives on the Unraid disk at
/mnt/user/appdata/nuzlocke-tracker/data/postgres.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add postGameCompletion toggle to nuzlocke rules so players can indicate
whether a run ends after the Champion or continues into post-game. Adds
a new "Completion" category section in rules configuration with a green
badge color.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add sort dropdown to RunEncounters (the encounters page with the
expandable team section) and move all useMemo hooks before early
returns in both RunDashboard and RunEncounters to fix React hook
ordering violations.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add a dropdown to sort Active Team and Graveyard by route order,
catch level, species name, or national dex number.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add optional error prop to DeleteConfirmModal and wire it into AdminRuns
so the backend's rejection message is displayed to the user.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Block deletion of runs linked to a genlocke leg, prevent reactivating
completed/failed genlocke-linked runs, and guard encounter deletion
against genlocke transfer references with clear 400 errors.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implement read-only lineage view that traces Pokemon across genlocke legs
via existing transfer records. Backend walks transfer chains to build
lineage entries; frontend renders them as cards with a column-aligned
timeline grid so leg dots line up vertically across all lineages.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move alive and hofTeam into useMemo hooks above early returns to fix
React hook ordering violation. Include transfer and shiny encounters
in alive so they appear in the team section and can be selected for
the Hall of Fame.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Transfer modal now only appears when a Hall of Fame team is selected,
using the existing hofTeam data instead of the survivors endpoint.
Without a HoF selection, advance proceeds directly with no transfer step.
Transferred encounters are now a separate category: they appear in their
own "Transferred Pokemon" section, don't occupy route slots in the
encounter map, and don't block the route-lock check (excluded via
genlocke_transfers subquery). The run detail endpoint returns
transferEncounterIds so the frontend can distinguish them.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Run deletion now properly cleans up boss_results, genlocke_transfers,
and genlocke_leg references before deleting the run. Also fix
showTransferModal being referenced before initialization in
RunEncounters by moving its useState declaration above useLegSurvivors.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When advancing to the next genlocke leg, users can now select surviving
Pokemon to transfer. Transferred Pokemon are bred down to their base
evolutionary form and appear as level-1 egg encounters in the next leg.
A GenlockeTransfer record links source and target encounters for lineage tracking.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Aggregates all fainted encounters across every leg of a genlocke into a
unified graveyard view. Backend serves GET /genlockes/{id}/graveyard with
per-entry leg/game context and summary stats (total deaths, deaths per
leg, deadliest leg). Frontend adds a toggle button on the genlocke detail
page that reveals a filterable/sortable grid of grayscale Pokemon cards.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Backend: PATCH/DELETE genlocke, POST/DELETE legs with order
re-numbering. Frontend: admin list page with status filter,
detail page with inline editing, legs table, and stats display.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add GET /genlockes and GET /genlockes/{id} endpoints with aggregate
encounter/death stats per leg, and a frontend list page at /genlockes
plus a detail page at /genlockes/:genlockeId showing progress timeline,
cumulative stats, configuration, retired families, and quick actions.
Update nav link to point to the list page instead of /genlockes/new.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
advance_leg() now checks current_run.hof_encounter_ids first and only
retires those Pokemon and their families. Falls back to all alive
non-shiny Pokemon when no HoF team is selected (backwards compatible).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move hofTeam useMemo before early returns to comply with Rules of Hooks.
It was placed after the loading/error guards, causing a "rendered more
hooks than during the previous render" crash.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
After marking a run as completed, a modal prompts the player to select
which Pokemon (up to 6) entered the Hall of Fame. The selection is stored
as hof_encounter_ids on the run, displayed in the victory banner, and
can be edited later. This lays the foundation for scoping genlocke
retireHoF to only the actual HoF team.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The current retireHoF logic retires all alive Pokemon instead of just
the HoF team. Add beans to track the fix: a general HoF team selection
feature for all runs, and a follow-up task to integrate it into genlocke
retirement logic.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When retireHoF is enabled, surviving HoF Pokemon and their evolutionary
families are retired at leg advancement and treated as duplicates in all
subsequent legs — both in the encounter modal and bulk randomize.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When a run belonging to a genlocke is completed or failed, the genlocke
status updates accordingly. The run detail API now includes genlocke
context (leg order, total legs, genlocke name). A new advance endpoint
creates the next leg's run, and the frontend shows genlocke-aware UI
including a "Leg X of Y" banner, advance button, and contextual
messaging in the end-run modal.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements the genlocke creation feature end-to-end: Genlocke and
GenlockeLeg models with migration, POST /genlockes endpoint that
creates the genlocke with all legs and auto-starts the first run,
and a 4-step wizard UI (Name, Select Games with preset templates,
Rules, Confirm) at /genlockes/new.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add `category` field (original/remake/enhanced/sequel/spinoff) to the
Game model and tag all 38 games. Create regions.json with generation
mapping, ordering, and genlocke preset defaults per region. Add
GET /games/by-region endpoint returning games grouped by region.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Multiplayer nuzlocke variant where players' Pokemon are linked in
pairs — if one dies, both die. Blocked by user authentication epic.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Break down the genlocke tracking epic into 8 child beans with
checklists, dependency chains, and success criteria. Add CLAUDE.md
instruction for updating parent checklists on child completion.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace hardcoded Tailwind gradient classes with dynamic background
color from the game's color field. Falls back to indigo if no color
is set.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add 37 games from Gen 1-9 (Red/Blue through Scarlet/Violet)
- Add color field to Game model matching box art/branding
- Add migration for games.color column
- Update fetch_pokeapi.py to fetch all games and output colors
- Update seed loader to upsert game colors
- Update frontend Game type to include color field
Games without PokeAPI encounter data (ORAS, Let's Go, Sword/Shield,
BDSP, Legends Arceus, Scarlet/Violet) have location structure but
empty encounter tables.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>