Add condition column to RouteEncounter with migration, updating the unique constraint to include condition
Port the PoC condition-aware seed loader, API schemas, and frontend UI (EncounterModal condition filter tabs, AdminRouteDetail condition column, horde/SOS method badges)
Update the import tool to extract per-condition rates instead of flattening to max(), and add tools/merge-conditions.py for merging condition data into curated seed files
Populate condition data for 22 games (5,684 encounters): Gen 2 morning/day/night, Gen 4 morning/day/night, Gen 5 spring/summer/autumn/winter, Gen 7 day/night, Gen 8 weather
Test plan
Run migration on dev DB, verify condition column and new unique constraint exist
Seed HeartGold data, verify condition rows load
Open EncounterModal on a HeartGold route - condition filter tabs should appear
Select a condition tab - pokemon list filters with per-condition rates shown
Open EncounterModal on a Sword route - weather condition tabs should appear
Verify AdminRouteDetail shows Condition column for routes with condition data
Verify routes without conditions show no condition tabs or column
## Summary
- Add condition column to RouteEncounter with migration, updating the unique constraint to include condition
- Port the PoC condition-aware seed loader, API schemas, and frontend UI (EncounterModal condition filter tabs, AdminRouteDetail condition column, horde/SOS method badges)
- Update the import tool to extract per-condition rates instead of flattening to max(), and add tools/merge-conditions.py for merging condition data into curated seed files
- Populate condition data for 22 games (5,684 encounters): Gen 2 morning/day/night, Gen 4 morning/day/night, Gen 5 spring/summer/autumn/winter, Gen 7 day/night, Gen 8 weather
## Test plan
- [x] Run migration on dev DB, verify condition column and new unique constraint exist
- [ ] Seed HeartGold data, verify condition rows load
- [ ] Open EncounterModal on a HeartGold route - condition filter tabs should appear
- [ ] Select a condition tab - pokemon list filters with per-condition rates shown
- [ ] Open EncounterModal on a Sword route - weather condition tabs should appear
- [ ] Verify AdminRouteDetail shows Condition column for routes with condition data
- [ ] Verify routes without conditions show no condition tabs or column
Add a `condition` column to RouteEncounter so encounters can store
per-condition rates (time of day, season, weather) instead of flattening
to max(). Update the seed loader, API schemas, and frontend to support
the new `conditions` dict format in seed JSON.
Port the PoC branch's condition-aware EncounterModal UI with filter
tabs that let players see encounter rates for specific conditions.
Add horde/SOS as distinct encounter methods with their own badges.
Update the import tool to extract per-condition rates instead of
flattening, and add a merge script (tools/merge-conditions.py) that
enriches existing curated seed files with condition data from PokeDB.
Seed data updated for 22 games (5,684 encounters):
- Gen 2: Gold, Silver, Crystal (morning/day/night)
- Gen 4: HG, SS, Diamond, Pearl, Platinum, BD, SP (morning/day/night)
- Gen 5: Black, White, Black 2, White 2 (spring/summer/autumn/winter)
- Gen 7: Sun, Moon, Ultra Sun, Ultra Moon (day/night)
- Gen 8: Sword, Shield (weather)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The download URL was missing the version number in the asset filename.
Use the official download script which handles version resolution.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Bare pip install fails on newer Ubuntu runners due to PEP 668
(externally-managed-environment). Use pipx which is pre-installed.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
All CI jobs and the deploy workflow only need to read repo contents.
Adding explicit top-level permissions satisfies zizmor's
excessive-permissions audit.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
Test plan
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