Julian Tabel ed1f7ad3d0
All checks were successful
CI / backend-lint (push) Successful in 9s
CI / actions-lint (push) Successful in 15s
CI / frontend-lint (push) Successful in 21s
Increase encounter method badge sizes for readability
Bump xs from 8px to 10px and sm from 9px to 12px so the route-list
badges (Grass, Surfing, Gift, etc.) are legible at a glance.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 21:35:54 +01:00
2026-02-17 18:23:31 +01:00

ANT - Another Nuzlocke Tracker

A full-stack Nuzlocke run tracker for Pokemon games.

Getting Started for now

Prerequisites

  • Docker & Docker Compose

Start the Stack

docker compose up

This starts three services:

Service URL
Frontend http://localhost:5173
API http://localhost:8000
API Docs http://localhost:8000/docs
PostgreSQL localhost:5432

Run Migrations

docker compose exec api alembic -c /app/alembic.ini upgrade head

Seed the Database

The seeder reads from pre-generated JSON files in backend/src/app/seeds/data/ (committed to the repo) and loads them into PostgreSQL. No external API access is needed — everything runs from local files inside the container.

docker compose exec api python -m app.seeds

To seed and verify the data was loaded correctly:

docker compose exec api python -m app.seeds --verify

This loads game data, Pokemon, routes, and encounter tables for FireRed, LeafGreen, Emerald, HeartGold, and SoulSilver.

Regenerating Seed Data

The seed JSON files don't normally need regenerating. If you need to update them (e.g., to pull in new game data), run the import tool from the repo root:

python -m import_pokedb

It auto-downloads PokeDB data on the first run. Options:

# Generate data for a specific game only
python -m import_pokedb --game firered

# Use a custom PokeDB data directory
python -m import_pokedb --pokedb-dir ~/my-pokedb-data/

# Write output to a different directory
python -m import_pokedb --output /tmp/seed-output/

Review and commit the updated JSON files in backend/src/app/seeds/data/.

Description
No description provided
Readme 89 MiB
Languages
TypeScript 51.5%
Python 47.3%
Shell 0.5%
CSS 0.4%
HTML 0.1%