1.3 KiB
1.3 KiB
title, status, type, priority, created_at, updated_at
| title | status | type | priority | created_at | updated_at |
|---|---|---|---|---|---|
| Add egg encounter logging | completed | feature | normal | 2026-02-08T14:49:50Z | 2026-02-08T21:26:24Z |
Allow players to log egg hatches at any location, similar to how shiny encounters work. A "Log Egg" button (next to "Log Shiny") opens a modal that shows all locations — including those without wild encounters — so the player can record where an egg hatched.
Egg encounters should:
- Bypass route-locking (same pattern as shiny clause / shed evolution)
- Be available at all locations, including those that have no wild encounter data
- Use a dedicated modal similar to ShinyEncounterModal
- Otherwise behave like normal caught encounters (appear in team, can evolve, can die, etc.)
Checklist
- Data: Seed locations without wild encounters into the routes table via PokeAPI (so they appear in the route list)
- Backend: Bypass route-lock for egg encounters (extend
skip_route_lockwith an egg origin) - Frontend: Add "Log Egg" button to the run encounters page header (next to "Log Shiny")
- Frontend: Create
EggEncounterModal— similar toShinyEncounterModalbut shows all routes (including encounter-less ones) and usesorigin: "egg" - Frontend: Ensure egg encounters display normally in team view and route list