25 lines
1.3 KiB
Markdown
25 lines
1.3 KiB
Markdown
---
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# nuzlocke-tracker-xa5k
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title: Add egg encounter logging
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status: completed
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type: feature
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priority: normal
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created_at: 2026-02-08T14:49:50Z
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updated_at: 2026-02-08T21:26:24Z
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---
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Allow players to log egg hatches at any location, similar to how shiny encounters work. A "Log Egg" button (next to "Log Shiny") opens a modal that shows all locations — including those without wild encounters — so the player can record where an egg hatched.
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Egg encounters should:
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- Bypass route-locking (same pattern as shiny clause / shed evolution)
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- Be available at all locations, including those that have no wild encounter data
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- Use a dedicated modal similar to ShinyEncounterModal
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- Otherwise behave like normal caught encounters (appear in team, can evolve, can die, etc.)
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## Checklist
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- [ ] Data: Seed locations without wild encounters into the routes table via PokeAPI (so they appear in the route list)
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- [x] Backend: Bypass route-lock for egg encounters (extend `skip_route_lock` with an egg origin)
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- [x] Frontend: Add "Log Egg" button to the run encounters page header (next to "Log Shiny")
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- [x] Frontend: Create `EggEncounterModal` — similar to `ShinyEncounterModal` but shows all routes (including encounter-less ones) and uses `origin: "egg"`
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- [x] Frontend: Ensure egg encounters display normally in team view and route list |