Commit Graph

55 Commits

Author SHA1 Message Date
0931884f1e Add child route (sub-area) management to route detail page
Shows a sub-areas section below encounters with add/delete support
and links to navigate to child route details.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 20:32:17 +01:00
c6521dd206 Add filter controls to admin tables
Pokemon (type), Evolutions (trigger), Games (region/generation),
and Runs (status/game) now have dropdown filters alongside search.
Server-side filtering for paginated tables, client-side for small datasets.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 20:29:55 +01:00
c3bbd365a9 Replace free-text encounter method input with dropdown selector
Use the predefined METHOD_ORDER/METHOD_CONFIG from EncounterMethodBadge
to populate a select dropdown with all known encounter methods plus an
"Other" option for custom values. Shows a colored badge preview on
selection. Correctly handles editing encounters with non-standard methods.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 20:19:16 +01:00
8f6d72a9c4 Add bulk import for evolutions, routes, and bosses
Add three new bulk import endpoints that accept the same JSON format as
their corresponding export endpoints, enabling round-trip compatibility:

- POST /evolutions/bulk-import (upsert by from/to pokemon pair)
- POST /games/{id}/routes/bulk-import (reuses seed loader for hierarchy)
- POST /games/{id}/bosses/bulk-import (reuses seed loader with team data)

Generalize BulkImportModal to support all entity types with configurable
title, example, and result labels. Wire up Bulk Import buttons on
AdminEvolutions, and AdminGameDetail routes/bosses tabs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 20:14:19 +01:00
8e1c8b554f Use PokemonSelector autocomplete for route encounter form
Replace the manual search input + select dropdown with the existing
PokemonSelector component, matching the boss team editor UX.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 20:04:26 +01:00
3d515f0e4e Add prev/next and dropdown route navigation to route detail page
Reduces navigation depth when working with route encounters by adding
prev/next buttons and a route dropdown selector to AdminRouteDetail.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 20:02:59 +01:00
8483c4b109 Add specialty type column to admin bosses table
Shows the Pokemon type image badge in the boss battles table,
or an em-dash when no specialty is set.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 15:38:10 +01:00
0e4fac8790 Add optional specialty type field to boss battles
Gym leaders, Elite Four, and champions can now have a Pokemon type
specialty (e.g. Rock, Water). Shown as a type image badge on boss
cards in the run view, and editable via dropdown in the admin form.
Includes migration, export, and seed pipeline support.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 15:23:59 +01:00
1bf37a6bd9 Add drag-and-drop boss reordering and new feature beans
Adds boss battle reorder API endpoint with two-phase order update to
avoid unique constraint violations. Includes frontend mutation hook
and API client. Also adds draft beans for progression dividers and
conditional boss battle teams features.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 14:58:49 +01:00
a4f814e66e Add section field to boss battles for run progression dividers
Adds a nullable `section` column to boss battles (e.g. "Main Story",
"Endgame") with dividers rendered in the run view between sections.
Admin UI gets a Section column in the table and a text input in the form.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 14:55:26 +01:00
a01d01c565 Add Pokemon detail card with tabbed encounter/evolution views
Pokemon edit modal now shows three tabs (Details, Evolutions, Encounters)
instead of a single long form. Evolution chain entries are clickable to
open the EvolutionFormModal for direct editing. Encounter locations link
to admin route detail pages. Create mode shows only the form (no tabs).

Backend adds GET /pokemon/{id}/encounter-locations (grouped by game) and
GET /pokemon/{id}/evolution-chain (BFS family discovery). Extracts
formatEvolutionMethod to shared utility.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 14:03:43 +01:00
f09b8213fd Add click-to-edit pattern across all admin tables
Replace Actions columns with clickable rows that open edit modals
directly. Delete is now an inline two-step confirm button in the
edit modal footer. Games modal links to routes/bosses detail,
route modal links to encounters, and boss modal has an Edit Team button.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 13:44:38 +01:00
46f246028f Add randomize encounters feature (per-route + bulk)
Per-route: Randomize/Re-roll button in EncounterModal picks a uniform
random pokemon from eligible (non-duped) encounters. Bulk: new
POST /runs/{run_id}/encounters/bulk-randomize endpoint fills all
remaining routes in order, respecting dupes clause cascading, pinwheel
zones, and route group locking. Frontend Randomize All button on the
run page triggers the bulk endpoint with a confirm dialog.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 13:14:43 +01:00
c049d07917 Fix stretched type badges in StatusChangeModal
Add items-start to the flex-col container so badge images respect
their intrinsic width instead of stretching to fill the container.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:56:42 +01:00
069093ebae Add non-evolution form change support (Rotom, Oricorio, etc.)
Add a "Change Form" button in StatusChangeModal for Pokemon with
alternate forms sharing the same national_dex number. Mirrors the
existing evolution UI pattern, reusing currentPokemonId to track
the active form.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:55:11 +01:00
76855f4f56 Increase team/graveyard pokemon sprite size
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:18:37 +01:00
da9cf0acd2 Fix doubled encounters in encounter modals by filtering on gameId
EncounterModal and ShinyEncounterModal were calling useRoutePokemon
without a gameId, returning encounters for all games in the version
group. Now both receive and pass the run's gameId to scope results
to the current game only.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:18:12 +01:00
3e88ba50fa Add version groups to share routes and boss battles across games
Routes and boss battles now belong to a version_group instead of
individual games, so paired versions (e.g. Red/Blue, Gold/Silver)
share the same route structure and boss battles. Route encounters
gain a game_id column to support game-specific encounter tables
within a shared route. Includes migration, updated seeds, API
changes, and frontend type updates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:07:42 +01:00
979f57f184 Add collapsible boss teams and hide attempts in hardcore mode
Boss battle cards now collapse the pokemon team by default with a
chevron toggle. Expanded teams show larger sprites with "Lvl" prefix.
In hardcore mode, the BossDefeatModal hides the attempts field and
lost button since a loss ends the run.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:03:11 +01:00
5d54c00af0 Add tabbed UI for routes/bosses and boss export endpoint
Refactors AdminGameDetail to use tabs instead of stacked sections,
adds GET /export/games/{game_id}/bosses endpoint, and adds Export
button to the Boss Battles tab.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 11:52:18 +01:00
190b08eb26 Add boss battles, level caps, and badge tracking
Introduces full boss battle system: data models (BossBattle, BossPokemon,
BossResult), API endpoints for CRUD and per-run defeat tracking, and frontend
UI including a sticky level cap bar with badge display on the run page,
interleaved boss battle cards in the encounter list, and an admin panel
section for managing boss battles and their pokemon teams.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 11:16:13 +01:00
3b87397432 Add run management screen to admin panel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 10:54:47 +01:00
5cdcd149b6 Add export buttons to all admin panel screens
Backend export endpoints return DB data in seed JSON format
(games, routes+encounters, pokemon, evolutions). Frontend
downloads the JSON via new Export buttons on each admin page.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 10:50:14 +01:00
8fbf658a27 Hide Pinwheel Clause rule toggle for games without pinwheel zones
Fetches routes for the selected game during run creation and hides
the Pinwheel Clause option when no routes have pinwheel zone data.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 10:40:18 +01:00
7d4fdcd8ae Display bar chart labels inside bars with adaptive text color
Move game/type labels from a fixed-width column into the bar itself so
long names like "Pokemon Brilliant Diamond" aren't truncated. Compute
luminance from the bar's hex color to pick dark or light text, with a
subtle text shadow for readability at bar/track boundaries.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 22:00:11 +01:00
1884a085f3 Add Pokemon Legends: Z-A to the game list
Add version group entry with region_id 0 (no PokeAPI region) and region
"lumiose". The Go fetch tool now skips route fetching for region_id 0 so
manually provided data won't be overwritten by re-runs. Includes
placeholder data file and box art.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:56:50 +01:00
3934167139 Add box art images for all games
Sourced from Bulbapedia. Covers Gen 1 through Gen 9 (37 games total).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:44:35 +01:00
6f231e522b Use object-contain for box art to prevent cropping
Wrap the box art img in a div with the game color as background and
switch from object-cover to object-contain. This shows the full box art
without cropping, especially important for the taller Switch-era cases.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:43:21 +01:00
8915f69215 Support both PNG and JPG box art images
Try .png first, then .jpg, falling back to the color swatch only if
neither format exists for a game slug.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:37:15 +01:00
7dbf3772df Improve run creation workflow with filters, local box art, and sticky nav
Use local /boxart/{slug}.png images instead of database boxArtUrl with
color-swatch fallback. Add region filter pills and run-status checkboxes
(hide active/completed) to GameGrid. Move the Next button into a sticky
top bar showing selected game summary so it's always visible. Capitalize
region names in all display locations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:29:14 +01:00
c809a9c69a Stack type badges vertically for dual-type Pokemon
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:14:03 +01:00
6d77fb731e Use type PNG badges instead of colored text spans
Replace inline typeColors maps in PokemonCard and StatusChangeModal
with a shared TypeBadge component that renders the type icon PNGs
from /types/{type}.png.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:12:45 +01:00
ad1eb0524c Enforce Dupes Clause and Shiny Clause rules
Dupes Clause greys out Pokemon in the encounter modal whose evolution
family has already been caught, preventing duplicate selections. Shiny
Clause adds a dedicated Shiny Box and lets shiny catches bypass the
one-per-route lock via a new is_shiny column on encounters and a
/pokemon/families endpoint that computes evolution family groups.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:08:25 +01:00
fb90410055 Add stats screen with backend endpoint and frontend page
Implements a dedicated /stats page showing cross-run aggregate statistics:
run overview with win rate, runs by game bar chart, encounter breakdowns,
top caught/encountered pokemon rankings, mortality analysis with death
causes, and type distribution. Backend endpoint uses aggregate SQL queries
to avoid N+1 fetching.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:46:36 +01:00
4fb6d43305 Add Pinwheel Clause support for zone-based encounters in route groups
Allows each sub-zone within a route group to have its own independent
encounter when the Pinwheel Clause rule is enabled (default on), instead
of the entire group sharing a single encounter.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:22:36 +01:00
a65efa22da Add nullable region field to evolutions for regional form filtering
Regional evolutions (e.g., Pikachu → Alolan Raichu) only occur in specific
regions. This adds a nullable region column so the app can filter evolutions
by the game's region. When a regional evolution exists for a given trigger/item,
the non-regional counterpart is automatically hidden.

Full-stack: migration, model, schemas, API with region query param, seeder,
Go fetch tool, frontend types/API/hook/components, and admin form.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:05:07 +01:00
d168d99bba Separate PokeAPI ID from national dex for correct form identification
Pokemon forms (e.g., Alolan Rattata) had their PokeAPI ID (10091) stored as
national_dex, causing them to display incorrectly. This renames the unique
identifier to pokeapi_id and adds a real national_dex field shared between
forms and their base species, so Alolan Rattata correctly shows as #19.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 14:55:06 +01:00
5edda2dba9 Improve UX with merged run view, method badges, grouped encounters, and mobile nav
Merges the run dashboard into the encounters page as a unified view at /runs/:runId,
adds encounter method grouping in the modal and badges on route rows, improves the
home page with recent runs, adds mobile hamburger nav, and polishes empty states.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 14:20:26 +01:00
d488c252b8 Add starter, gift, and fossil encounters to seed data
Define special encounter data (starters, gifts, fossils) in a new
special_encounters module and merge them into route seed JSON during
generation. Add new route locations to ROUTE_ORDER for cities that
previously had no wild encounters (Saffron City, Pewter City, etc.).
Show colored method badges in the EncounterModal UI for special
encounter types.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:50:49 +01:00
73d4a1831c Sort seed data routes by game progression instead of alphabetically
Add ROUTE_ORDER maps for Kanto (FRLG), Johto (HGSS), and Hoenn (Emerald)
progressions with aliases for related version groups. Add Export Order
button to admin game detail page for iterating on route orderings.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:27:51 +01:00
110b864e95 Add ability to end a run as victory or defeat
Add End Run button to run dashboard with a confirmation modal offering
Victory/Defeat choice. Backend auto-sets completedAt timestamp and
validates only active runs can be ended. Ended runs show a completion
banner with date and duration, rename team to "Final Team", and hide
encounter logging and status change interactions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:12:56 +01:00
1f198aca4c Improve admin panel UX with toasts, evolution CRUD, sorting, drag-and-drop, and responsive layout
Add sonner toast notifications to all mutations, evolution management backend
(CRUD endpoints with search/pagination) and frontend (form modal with pokemon
selector, paginated list page), sortable AdminTable columns (Region/Gen/Year
on Games), drag-and-drop route reordering via @dnd-kit, skeleton loading states,
card-styled table wrappers, and responsive mobile nav in AdminLayout.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:09:27 +01:00
Julian Tabel
93d0d8a9e2 Use game.color for GameCard fallback instead of static gradients
Replace hardcoded Tailwind gradient classes with dynamic background
color from the game's color field. Falls back to indigo if no color
is set.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:51:28 +01:00
Julian Tabel
f7f5417b6b Add all Gen 1-9 games with colors to seed data
- Add 37 games from Gen 1-9 (Red/Blue through Scarlet/Violet)
- Add color field to Game model matching box art/branding
- Add migration for games.color column
- Update fetch_pokeapi.py to fetch all games and output colors
- Update seed loader to upsert game colors
- Update frontend Game type to include color field

Games without PokeAPI encounter data (ORAS, Let's Go, Sword/Shield,
BDSP, Legends Arceus, Scarlet/Violet) have location structure but
empty encounter tables.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:46:10 +01:00
Julian Tabel
fce6756cc2 Seed all Pokemon species and add admin pagination
- Update fetch_pokeapi.py to import all 1025 Pokemon species instead of
  only those appearing in encounters
- Add paginated response for /pokemon endpoint with total count
- Add pagination controls to AdminPokemon page (First/Prev/Next/Last)
- Show current page and total count in admin UI
- Add bean for Pokemon forms support task
- Update UX improvements bean with route grouping polish item

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:19:05 +01:00
Julian Tabel
2aa60f0ace Add hierarchical route grouping for multi-area locations
Locations like Mt. Moon (with 1F, B1F, B2F floors) are now grouped so
only one encounter can be logged per location group, enforcing Nuzlocke
first-encounter rules correctly.

- Add parent_route_id column with self-referential FK to routes table
- Add parent/children relationships on Route model
- Update games API to return hierarchical route structure
- Add validation in encounters API to prevent parent route encounters
  and duplicate encounters within sibling routes (409 conflict)
- Update frontend with collapsible RouteGroup component
- Auto-derive route groups from PokeAPI location/location-area structure
- Regenerate seed data with 70 parent routes and 315 child routes

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:07:45 +01:00
9728773a94 Add pokemon evolution support across the full stack
- Evolution model with trigger, level, item, and condition fields
- Encounter.current_pokemon_id tracks evolved species separately
- Alembic migration for evolutions table and current_pokemon_id column
- Seed pipeline loads evolution data with manual overrides
- GET /pokemon/{id}/evolutions and PATCH /encounters/{id} endpoints
- Evolve button in StatusChangeModal with evolution method details
- PokemonCard shows evolved species with "Originally" label

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-05 19:26:49 +01:00
55e6650e0e Add admin panel with CRUD endpoints and management UI
Add admin API endpoints for games, routes, pokemon, and route encounters
with full CRUD operations including bulk import. Build admin frontend
with game/route/pokemon management pages, navigation, and data tables.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 18:36:19 +01:00
a911259ef5 Add pokemon status management with death tracking
Implement status change workflow (alive → dead) with confirmation modal,
death cause recording, and visual status indicators on pokemon cards.
Includes backend migration for death_cause field and graveyard view
on the run dashboard.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 18:36:08 +01:00
Julian Tabel
689c1de107 Add local Fire Red box art image
Store box art in public/boxart/ to avoid slow external image loads
from Bulbagarden.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 15:28:54 +01:00